I'd give you 5$ for this.

gorgofdoom shared this feedback 4 years ago
Submitted

A method for characters to manipulate blocks without using other blocks (also; without body-slamming) would be greatly appreciated. I can't count the number of times i needed a 1000~kg grid to move an inch or two, without being able to move it because I don't have another small grid around.


IE. press E to grab a block/grid when you're close. regular keys would apply force either at the characters position or the grids COM, depending on how tedious you'd like it to be.


I'd also call it the "Gym Membership DLC".

Replies (2)

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If you grind down a cargo container with something inside of it, the ship will move the opposite direction, the greater the mass of the object, the harder the push, IE use a lump of Stone/Iron. another way, use your momentum and drop something heavy out of your inventory, let momentum carry the object to the other object, deploy something large out of your inventory, while right next to the ship your moving. Enable thruster override and set it to a %. there are many ways to move ships without thrust.

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I appreciate the suggestions! That being said, I’ve been using the TugGun mod— I have 1.5k hours in game, so I know of some of these methods you suggested. I hadn't considered using ore to move grids, though.


The point was to suggest a line of thought the Dev’s, perhaps, have not. In Medieval Engineers the player character constantly physically interacts with grids. It’s an integral part of the game. In SE, I feel pretty useless without a small tug ship. This is because there is no physical interaction between the player and grids that isn’t inherently painful. Using game mechanics that are not designed for that purpose is like using a wheeled chair as a stool. It might work most of the time, but when it doesn’t, you die and loose half a ship that took 2 hours to weld together. I know that there are ways around the limitation, but wouldn’t it be better if it wasn’t limited in the first place?

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I'd call it conservation of momentum and correct physics …

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