DLC science.
- The "laboratory equipment has been renewed" building. A robotic arm has been added there, and the centrifuge is now
rotates during operation.
- Now all ores at the start of the game are in an "unknown state", ie ore can be found, but
her name will not be displayed. To display it, you need to study it. How it's done? We take
unknown ore, put it in the laboratory inventory, start the research.
- Research is carried out for a certain time, and the steeper the ore, the longer it takes.
- After the study, a notification appears in the laboratory window with the study of new material, as well as
provides a more detailed description of the material (wiki).
- Added a research tree to the laboratory window, now you can not build complex buildings, if not
study the appropriate technology, for example: Nuclear Power, Graviton Physics, Hyperspace
technology. Etc. By the way, these technologies have been studied for a very long time.
- Gradually, with the development of this DLC through patches, you can transfer the entire progress tree there
as research.
- There is an Engineering Laboratory, unlike the usual one, it researches technologies 2 times faster (it is larger
in size, but consumes a lot of energy).
- An engineer can use only 1 laboratory at a time.
- France can use up to 2 laboratories at the same time, but no more.
- By the way, you can add research that improves existing things: Battery capacity, Traction
engines, antenna power, block strength, projectile power, production speed, efficiency
production, efficiency of solar panels, etc., and each such study has
several levels (i.e. you can gradually increase efficiency).
- Industrial sabotage, if an enemy player enters someone else's laboratory, then he can steal someone else's
technology, but it takes time, and it takes allied players to distract while he steals.
- Many different objects for research can be added to the game, in addition to ores (for example, a local
flora and fauna, especially on the alien planet). Think back to the No Man's Sky experience. You can develop the lore of the world.
Non-DLC Events:
- The gravity generator cannot be built without new ore - Gravitonia, can only be found on floating
rocks in the world of strangers.
- Added Thermonuclear Reactor, for its operation you need Helium-3, it can only be collected on the moon.
The fusion reactor is suitable for large sublight ships to transport cargo to large
distance.
- Added a new substance "Antimatter", as well as "antimatter generator", requires a lot
energy for work, necessary for the operation of the jump drive (requirements of the jump drive
to energy significantly increased). The antimatter generator is similar to the hydrogen generator, there appears
antimatter, it is held until it enters the balloon. If this generator is destroyed and antimatter
it contains, or will be destroyed, a balloon with antimatter, then this will provoke a powerful explosion in the game on
very long distance.
- Added study materials: Wood, Cloth of the Wolf, Cloth of the Sabiroid.
- Added artifacts: Alien Monument 1,2,3,4 (plate with inscriptions). If you decipher all the slabs, then
you can find the location of the main alien artifact "metal floating sphere", followed by
seizure of material "alien chromograph". Alien chromograph is a requirement for discovery
jump engine technology. Plus he tells a story - how the strangers visited this planet, then
flew to another part of the galaxy.
- By the way, this DLC opens up a second wind for the "spirit of research in the game", remember "Mass Effect", because
many fell in love with this game precisely for the spirit of research, discovery. I think "Space Engineers"
in this regard, they are exhausted and they need something new. And this DLC fits well with the communications DLC.
How? You can use a scanner to record "abnormal radio signals".
Replies have been locked on this page!