DLC science.

Dmitry Nesterov shared this feedback 2 years ago
Submitted

- The "laboratory equipment has been renewed" building. A robotic arm has been added there, and the centrifuge is now

rotates during operation.

- Now all ores at the start of the game are in an "unknown state", ie ore can be found, but

her name will not be displayed. To display it, you need to study it. How it's done? We take

unknown ore, put it in the laboratory inventory, start the research.

- Research is carried out for a certain time, and the steeper the ore, the longer it takes.

- After the study, a notification appears in the laboratory window with the study of new material, as well as

provides a more detailed description of the material (wiki).

- Added a research tree to the laboratory window, now you can not build complex buildings, if not

study the appropriate technology, for example: Nuclear Power, Graviton Physics, Hyperspace

technology. Etc. By the way, these technologies have been studied for a very long time.

- Gradually, with the development of this DLC through patches, you can transfer the entire progress tree there

as research.

- There is an Engineering Laboratory, unlike the usual one, it researches technologies 2 times faster (it is larger

in size, but consumes a lot of energy).

- An engineer can use only 1 laboratory at a time.

- France can use up to 2 laboratories at the same time, but no more.

- By the way, you can add research that improves existing things: Battery capacity, Traction

engines, antenna power, block strength, projectile power, production speed, efficiency

production, efficiency of solar panels, etc., and each such study has

several levels (i.e. you can gradually increase efficiency).

- Industrial sabotage, if an enemy player enters someone else's laboratory, then he can steal someone else's

technology, but it takes time, and it takes allied players to distract while he steals.

- Many different objects for research can be added to the game, in addition to ores (for example, a local

flora and fauna, especially on the alien planet). Think back to the No Man's Sky experience. You can develop the lore of the world.

Non-DLC Events:

- The gravity generator cannot be built without new ore - Gravitonia, can only be found on floating

rocks in the world of strangers.

- Added Thermonuclear Reactor, for its operation you need Helium-3, it can only be collected on the moon.

The fusion reactor is suitable for large sublight ships to transport cargo to large

distance.

- Added a new substance "Antimatter", as well as "antimatter generator", requires a lot

energy for work, necessary for the operation of the jump drive (requirements of the jump drive

to energy significantly increased). The antimatter generator is similar to the hydrogen generator, there appears

antimatter, it is held until it enters the balloon. If this generator is destroyed and antimatter

it contains, or will be destroyed, a balloon with antimatter, then this will provoke a powerful explosion in the game on

very long distance.

- Added study materials: Wood, Cloth of the Wolf, Cloth of the Sabiroid.

- Added artifacts: Alien Monument 1,2,3,4 (plate with inscriptions). If you decipher all the slabs, then

you can find the location of the main alien artifact "metal floating sphere", followed by

seizure of material "alien chromograph". Alien chromograph is a requirement for discovery

jump engine technology. Plus he tells a story - how the strangers visited this planet, then

flew to another part of the galaxy.

- By the way, this DLC opens up a second wind for the "spirit of research in the game", remember "Mass Effect", because

many fell in love with this game precisely for the spirit of research, discovery. I think "Space Engineers"

in this regard, they are exhausted and they need something new. And this DLC fits well with the communications DLC.

How? You can use a scanner to record "abnormal radio signals".

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