Develop a Vulkan renderer to replace, or co-exist with, DX11
Hi Keen, please consider creating a Vulkan renderer for Space Engineers. Vulkan allows more complex and efficient rendering, which could significantly benefit Space Engineers which has many complex things to render. Vulkan runs pretty much everywhere DX11 does and more. Vulkan works great on Windows 10, Windows 8.1, Windows 7, Linux, Android, Nintendo Switch, and even Mac via MoltenVK. Even if Keen doesn't port to these platforms, Vulkan gives more options and also makes it easier to use compatibility tools like Wine.
This would help out with these issues: https://support.keenswh.com/spaceengineers/general/topic/improve-compatibility-with-steam-play-and-proton-linux-mac and https://support.keenswh.com/spaceengineers/general/topic/macos-and-linux
This is an amazing idea
This is an amazing idea
Would Vulkan also port to consoles like Xbox?
Would Vulkan also port to consoles like Xbox?
This would help out with these issues: https://support.keenswh.com/spaceengineers/general/topic/improve-compatibility-with-steam-play-and-proton-linux-mac and https://support.keenswh.com/spaceengineers/general/topic/macos-and-linux
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This would help out with these issues: https://support.keenswh.com/spaceengineers/general/topic/improve-compatibility-with-steam-play-and-proton-linux-mac and https://support.keenswh.com/spaceengineers/general/topic/macos-and-linux
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