Creative Inventory Limits
Submitted
It would be nice if we could set Creative Mode to use Survival Inventory limits. That way when you switch to creative mode to fix something, or tweak a scenario, inventories don't suck everything into a single container for whatever reason and go beyond the container limit then suddenly delete everything past that limit when you switch back to survival mode.
Perhaps a checkbox in the additional options when setting Creative to also use inventory limits.
While I agree with the topic, I don't feel your post adequately covers all the reasons infinite inventory should go away.
The single most important reason: You cannot design survival ready/flyable ships in creative.
This is due to:
Infinite inventory specifically causes two issues:
Power issues:
Fuel:
Now, I understand many of these restrictions may not be popular, depending on how players use creative mode (how?). If there's an issue, I would be ok with implementing these restrictions in "survival mode with creative tools on" as a compromise. Of course, this mode needs to be advertised more, as I'm not sure how many players are aware it exists now.
While I agree with the topic, I don't feel your post adequately covers all the reasons infinite inventory should go away.
The single most important reason: You cannot design survival ready/flyable ships in creative.
This is due to:
Infinite inventory specifically causes two issues:
Power issues:
Fuel:
Now, I understand many of these restrictions may not be popular, depending on how players use creative mode (how?). If there's an issue, I would be ok with implementing these restrictions in "survival mode with creative tools on" as a compromise. Of course, this mode needs to be advertised more, as I'm not sure how many players are aware it exists now.
While I agree with the topic, I don't feel your post adequately covers all the reasons infinite inventory should go away.
The single most important reason: You cannot design survival ready/flyable ships in creative.
This is due to:
Infinite inventory specifically causes two issues:
Power issues:
Fuel:
Now, I understand many of these restrictions may not be popular, depending on how players use creative mode (how?). If there's an issue, I would be ok with implementing these restrictions in "survival mode with creative tools on" as a compromise. Of course, this mode needs to be advertised more, as I'm not sure how many players are aware it exists now.
While I agree with the topic, I don't feel your post adequately covers all the reasons infinite inventory should go away.
The single most important reason: You cannot design survival ready/flyable ships in creative.
This is due to:
Infinite inventory specifically causes two issues:
Power issues:
Fuel:
Now, I understand many of these restrictions may not be popular, depending on how players use creative mode (how?). If there's an issue, I would be ok with implementing these restrictions in "survival mode with creative tools on" as a compromise. Of course, this mode needs to be advertised more, as I'm not sure how many players are aware it exists now.
There is of course already the option to enable Space Master creative tools in a survival world. Then the world around you will run on all the survival rules while you can build and spawn stuff. I tend to do that for this specific reason.
There is of course already the option to enable Space Master creative tools in a survival world. Then the world around you will run on all the survival rules while you can build and spawn stuff. I tend to do that for this specific reason.
Giving this post a push. I think some options should be added to creative mode.
Giving this post a push. I think some options should be added to creative mode.
I don't agree at all. Creative mode is for fooling around with endless ressources. Go into survival mode if you want to test your stuff in survival. The actual settings are good enough, like atmo miners going down because the thrusters can't lift your quadrillion kg of ore. Good scripters maintain the balance in their mods as well. Does this thread really still needs to exist? I think NO.
I don't agree at all. Creative mode is for fooling around with endless ressources. Go into survival mode if you want to test your stuff in survival. The actual settings are good enough, like atmo miners going down because the thrusters can't lift your quadrillion kg of ore. Good scripters maintain the balance in their mods as well. Does this thread really still needs to exist? I think NO.
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