Cluster Computing for Dedicated Server
Submitted
I posted this idea at feedback.keenswh.com earlier, and it didn't really take off when it comes to votes, but essentially this suggestion is listed there, here's what it looked like:
Essentially this is a duplicate of the same suggestion, however after a comment thread on the feedback I posted before, I would like to clarify that this suggestion is to add this functionality to the dedicated server software, so that anyone can build their own server cluster, rather than just Keen hosted servers.
Since there was a multiplayer rewrite, I wonder if this is more feasible than before.
Oh man oh man.
So I wrote up an idea on there that went into more technical detail on how this would work, but I cannot find it now and I forgot my login. In theory a system I designed (but only on paper, I have not written code for my own game using this idea) could allow for exactly what you are wanting, but I highly doubt Keen will ever do it.
Oh man oh man.
So I wrote up an idea on there that went into more technical detail on how this would work, but I cannot find it now and I forgot my login. In theory a system I designed (but only on paper, I have not written code for my own game using this idea) could allow for exactly what you are wanting, but I highly doubt Keen will ever do it.
And you can use a neural network to simulate physics.
And you can use a neural network to simulate physics.
This would be awesome, but it's a MASSIVE project and I don't see Keen software ever doing this, especially seeing as though they're prioritizing DLC content over bugfixing, balancing or quality-of-life features. I'd suggest talking with some software engineers about making a 3rd party server program if you want to do something like this.
This would be awesome, but it's a MASSIVE project and I don't see Keen software ever doing this, especially seeing as though they're prioritizing DLC content over bugfixing, balancing or quality-of-life features. I'd suggest talking with some software engineers about making a 3rd party server program if you want to do something like this.
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