Clean up the workshop

Lee Conlin shared this feedback 2 years ago
Submitted

The current state of the workshop is a testement to SE's incredible ability to be modified, to be creative, etc.

However, it's getting hard to find things that still work on the workshop due to outdated, abandoned or broken content floating amongst all of the "custom version for my server" mod clones.

To resolve this, I propose the following changes...

  1. Remove any piece of workshop content that has not been updated since the game left early access - this should deal with most of the abandoned or broken mods & scripts
  2. Remove all duplicated mods (i.e. those that are the same mod with minor changes)
  3. Create a new workshop category for "Server Mods" so that people who want to clone a mod and edit it for their own server can do so and the rest of us can filter them out... OR ... allow dedicated servers and their users some other means of hosting & downloading the server's custom mods.
  4. The categories and tags should not be the same... The categories seem fine but the tags add confusion... make the tags more meaningful or remove them.

Comments (4)

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I don't like the idea of removing people's creations as a principle. I would rather hide them such that the owner can still play and possibly fix outdated creations. Also: Ships didn't change that much since early access, the basic functionality should still be perfectly useable.

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I have not update many of my things since the game left beta on account that they still work properly.

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A potential way of solving this is to copy rimworld's approach via the steam workshop tags

this should solve the issue of old tat laying around and confusing people, as any old content would be marked without tags, and new submissions would have a tag to say they're compatible with "X" version of the game. and further updates to the game that leave abandoned submissions behind will lead to the tags showing they're for previous builds of the game.

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Problem is that not all mods need to be updated for every update of the game. I recently used a mod from 2016 that had no problem.

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Not all content is broken just because its not been updated. Perhaps, adding version numbering to workshop items would be a better idea to fixing this issue. Dynamically going through and attaching new tags to all workshop content with a basic version tag based on what year it was last updated in, for example would be one way to run through an update to it, if they can, if not then they could just tag everything on the workshop with "pre-version" tag and then authors can reupload their mod to get the latest version tagged on their mods.

Purging duplicates won't do squat, it'll make people re-upload again.

Tags serve an actual purpose for finding things when searching two of the categories. I think we need a downvote button for suggestions. :P You want to damage the workshop, instead of fixing it.