Clang exploding parts in flying ships at loading process
I regularly find parts in ships which I have flying around long distance by autopilot missing and I think it is because of explosion, as adjacent grid blocks are missing also or show deformations.
This happens with mod parts, rotors and thrusters.
I suspect the loading of a save game puts creations with certain parts in perrill. So I suggest KEEN adjusts the loading procedure of a save game in such way no explosions can happen. For example, I can imagine it could help when all autopiloted ships get stopped when a save is made, and autopilot starts up and continues planned voyage when this save game is being loaded. This way no danger from things moving fast while the game is loaded may occur, leading to described explosions.
Screen shot shows the result of such findings on autopiloted ships (small grid).