Bases are to easy to cheese with warheads
In my time during the test I saw that warheads are way to easy to craft and take advantage of for wrecking bases.... 6 explosives is way to cheap to build a large grid weapon so powerful. I'd suggest making the warhead more expensive and requiring a player to have to go to space to get materials to make warheads.... as a matter of fact I saw more warheads being used at the end of the test than any vehicle based weapons. Also, on a side note I never saw missiles used once and I remember uranium being required to craft missiles as ammo which means a weapon that is considerably weaker than a warhead was significantly more difficult to make.
Is there anything that can be done to make warheads more of an endgame weapon and make missiles more available to use even if you are not space bound yet?
I agree with this statement, I feel like it is too easy to cheese bases by tunneling and getting past base defenses that can take time to set up and it only takes minutes to drill underneath and slapping a large grid warhead under the base and getting absolutely destroyed without a lot of effort.
Sure, there are some methods to countering this but I doubt new players would know these methods without someone telling them about said methods.
I would say make the large grid warheads more expensive in terms of construction requirements for the amount of explosive damage they put out, first thing that comes to mind is how little explosives it takes to craft one (6), this could be raised up significantly, but that's just one suggestion, otherwise you have a fairly cheap meta at your disposal to exploit. Even with the progression tree on all you need to do is build a small grid reactor and you have access to them.
I agree with this statement, I feel like it is too easy to cheese bases by tunneling and getting past base defenses that can take time to set up and it only takes minutes to drill underneath and slapping a large grid warhead under the base and getting absolutely destroyed without a lot of effort.
Sure, there are some methods to countering this but I doubt new players would know these methods without someone telling them about said methods.
I would say make the large grid warheads more expensive in terms of construction requirements for the amount of explosive damage they put out, first thing that comes to mind is how little explosives it takes to craft one (6), this could be raised up significantly, but that's just one suggestion, otherwise you have a fairly cheap meta at your disposal to exploit. Even with the progression tree on all you need to do is build a small grid reactor and you have access to them.
Missiles may be hard to craft but they are great at destroying enemies vehicles (by crippling wheels, thrusters or energy source) and machinery from afar. Sure you can drop warheads from the sky, but that requires a lot of precision and training to pull off.
Reduce missiles cost, increase warheads cost, is what I suggest.
Edit: I mean, who uses URANIUM as ammo anyway?
Missiles may be hard to craft but they are great at destroying enemies vehicles (by crippling wheels, thrusters or energy source) and machinery from afar. Sure you can drop warheads from the sky, but that requires a lot of precision and training to pull off.
Reduce missiles cost, increase warheads cost, is what I suggest.
Edit: I mean, who uses URANIUM as ammo anyway?
Cheesing any NPC is overall way, way too easy (especially for a company with so many ties to a pro AI company)… digging, using voxels, abusing decoys, bad AI, warheads… the list is quite extensive unfortunately.
Cheesing any NPC is overall way, way too easy (especially for a company with so many ties to a pro AI company)… digging, using voxels, abusing decoys, bad AI, warheads… the list is quite extensive unfortunately.
Im gonna have to disagree, when used as they're designed I think they are balanced, very hard to hit someone with them. However I do agree the idea of "cheese mining" underneath someones base and using them is quite ridiculous, there needs to be some form of effective countermeasures for people using this tactic.
Im gonna have to disagree, when used as they're designed I think they are balanced, very hard to hit someone with them. However I do agree the idea of "cheese mining" underneath someones base and using them is quite ridiculous, there needs to be some form of effective countermeasures for people using this tactic.
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