Auto turrets > Fixed guns (aka broken PVE combat)
This report focuses on PVE, so keep that in mind. I honestly think it would be benefital in PVP too.
[The Problem]
When I want to take down a cargo ship, it usually costs more than what I gain. Cargo ships either annihilate fighters in 1 rocket shot, or immobilize medium size destroyers, making them an even easier target. This is all due to the auto turrets.
Currently, auto turrets (both gatling and missile) are the way to go, since they pretty much destroy the target with no effort. They aim almost perfectly, and hit their targets 85% of the time.
This makes PVE combat nothing, but a "who has more auto-guns" grind, where the more is obviously better.
The campaign showed us, that you can create drones that use fixed guns, yet every single drone that comes to the aid of a Cargo Ship are large grid gun-boats with auto-turrets on them.
[The Solution]
There are 2 ways of fixing this.
A: Remove auto-turrets from every Cargo Ship, except for the military ones, and make every single drone to be small grids with fixed guns (planetary ones as well). This would make PVE combat a lot more interesting and cinematic.
B: Weaken certain stats of auto-turrets, such as fire-rate, accuracy and range. This is much needed as it is not balanced well. We have no reason to use fixed guns, other than looks.
I came to this conclusion after 1.100 hours of survival gameplay, using all kinds of ships (small/large, light/heavy etc.).
Please consider balancing this either with my solutions or with your own, to make PVE a rewarding and exciting experience rather than frustrating.
Bump
Another possible fix would be to create an additional turret type in SE, a very cheap "rock turret" or something, which could have much smaller accuracy values, then replace all of the NPC turrets with that.
Bump
Another possible fix would be to create an additional turret type in SE, a very cheap "rock turret" or something, which could have much smaller accuracy values, then replace all of the NPC turrets with that.
Have you tried using decoy blocks?
Have you tried using decoy blocks?
Turrets are almost always better than fixed guns, but that isn't the main problem here. Fighters simply don't gain enough from being light and nimble to counterbalance their low durability. It's the targeting that needs work, not the raw stats.
Turrets are almost always better than fixed guns, but that isn't the main problem here. Fighters simply don't gain enough from being light and nimble to counterbalance their low durability. It's the targeting that needs work, not the raw stats.
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