An idea to increase the speed limit

Michele Faedi shared this feedback 5 years ago
Submitted

I know that increase the speed limit may be difficult and cause many problems but I think that is a must to increase the game physics and the survival enjoyment (the mining is very borig: to go from an asteroid to another sometimes require even 20 minutes).

This is my idea: when near some asteroid or ship the speed is limited to 100m/s, but when in open space the speed is limited to 1000m/s.

Now the clue: when a player go near an asteroid or a ship the sim speed in an area around the player slow down and adapt in order to elaborate the movement and the collision correctly. Doing so in multiplayer the other player will see the ship slow down then crush slowly and fall apart. With this method the game does not have do calculate all the damage in a fraction of a second making the game fps go to 1frame at minute.

Please make this post become popular and write some comments to my idea.

Thank you

Replies (1)

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hello!

this is very interesting. you are also proposing that while you are inside such "time bubble" to have your player charcater move on board of the ship slower, and basically falling speed, any kind of acceleration, ship turning speed, production, power generation, turret rotation speed, mechanical part movement speed, and anything else i missed are all slowing down during your ship is in such "time bubble" of sort around the player.

how would you synchronize the sky box between the players? would you just implement an actual sun instead? but then what would the planets do compared to the player character, because then the planets would not be able to orbit, neither to rotate.

this method renders everything static in the world, and eventhough there are maybe a handfull of mechanisms that has to be synchronized between the players even if they are not in the same place (skybox), most of the game is actually static in nature, so i think this is actually a good idea - i mean honestly i would give up the skybox, and shadow synchronization for a time bubble inside of which collisions are more epic.

you have to consider that players can be passing one another with vastly different speeds, so players who are very fast has to wait players who are very slow - in the mean time the very slow players can be so much slower than the fast passing player that the game is pretty much frozen to them so much so that they can not even avoid a collision for example. this sounds so epic, and dramatic in the same time to watch your ship go to waste. i would love that honestly. it is so epic and dramatic.

with time bubbles you do not solve the issue with the speed limit unless asteroids are much further apart, and time bubbles are much larger than you would anticipate. you need your ship's time bubble to collide with things, otherwise it does not work: so the bubble would be rather big, possibly getting bigger as you are accelerating, and that is quiet the opposite of what are you trying to achieve. with the addition of time bubbles it would also be likely that the speed limit would be decreased further because the time bubbles have to be colliding to one another, and every time it happens everything inside each colllided time bubble has to change its speed. not just movespeed, but everything.

i think this is a very good idea to make collisions more dramatic, or epic, but i think speed limit will be present anyway in some other way even if time bubbles would be present in the game

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