An idea to increase the interactivity of the game environment
Submitted
Dear developers !
(I dream of interactive rooms, etc.)
I propose to diversify the interactive mechanics of the game:
Enter the calculation, as for tightness for oxygen.
Snow biome: the temperature drops in the room and the walls
are covered with frost, there is a tightness - the temperature rises, the walls thaw.
For a humid environment-the walls rust and lose their strength.
The behavior can be combined *-). and disable it if desired.
Are you planning something similar in the future ?
Thanks.
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