Airtight grid connections
Submitted
A collection of 4 large grid blocks to allow grids to be connected, move and at the same time preserve air tightness.
Airtight Hinge: a hinge with a corridor down the center to allow crew to pass through. Size: 3x3x3
Airtight Rotor: a rotor where the outside edge spins around a stationary corridor space. Part 1: 3x3x1 with an empty center, outside part 5x5x1
Airtight Piston: it’s a piston with a corridor down the middle. 3x3x3, extended 3x3x13.
Airtight Connector: It’s an oversized connector with a space in the middle. 3x3x1 doughnut. If two of the connectors are connected a rubber seal is inflated (technically ensuring the outside edge of the blocks are treated as sealed)
It is already possible to build airtight connections between separate grids (in same size) using Merge Blocks.
The trick is to only have slopes touching each others from each grid (or slopes on one of the grids as a minimum), except the Merge Blocks of cause. Then airtight merging can be done without permanent connections between the grids.
Illustrated here:
|-| = Merge Blocks
|\ = Slope Armor Blocks
| | = Armor Blocks
It is already possible to build airtight connections between separate grids (in same size) using Merge Blocks.
The trick is to only have slopes touching each others from each grid (or slopes on one of the grids as a minimum), except the Merge Blocks of cause. Then airtight merging can be done without permanent connections between the grids.
Illustrated here:
|-| = Merge Blocks
|\ = Slope Armor Blocks
| | = Armor Blocks
Blocks for building passenger boarding bridges, that would be nice! Or even just general pressurized walkways inside ships that go through otherwise unpressurized volume!
Blocks for building passenger boarding bridges, that would be nice! Or even just general pressurized walkways inside ships that go through otherwise unpressurized volume!
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