After 1 year and 1500+ hours with SE. My feedback
My feedback after playing for a year and 1500+ hours.
1. Thank you for a great game, please continue to aggressively add content and features.
2. Fix the server code. This game is WAY to single thread bound. Please take advantage of more cores.
3. The client software is ok.. Something like Unreal 4, DX 12 or Vulkan API would be VERY welcome.
3-a. goes with above new engine - Lighting! how this game handles lights is just wacko. If Quake and minecraft can get RTX,.. SE would be awesome with ray tracing / RTX.
4. I have ZERO problem continuing to support this game through DLC. (I would even pay a nominal monthly fee of $1-5) I have all of them x2 for my wife's account. But make me feel those $$ went to a good cause. I'm disgusted at the pic of the mansion, your not Apple or MS yet. ... Us PC players feel like we funded Xbox dev hours, and that's another cash grab trying to increase the player base. I just hope the dev hours and extra game sales accelerate game development,... #5
5. Fix the bugs that have been on the horizon for a LONG time
6. Fix and add obvious things within the game.
- Medium Hydro, Atmo and Ion Thrusters.
- Small, Medium 02 and H2 tanks. Large and small grid (Sometimes we just want a little H2 or O2)
- Slope blocks with no mate
- Color 1 side at a time
- Text on blocks
- More curved blocks,
- better block grouping on hud, (Cram more into 1 hud button)
- Cameras to LCD screen (Half-Life source had this many year ago)
- Armor conveyor blocks. Make conveyors easier to hide (they are ugly!). Have combinations of armor - conveyor blocks.
- Vent conveyor block
- More door and airlock options
- More weapon choices.
- Add more defensive choices
- Small grid doors
- More than 1 block per grid square. IE light above, LCD on wall, catwalk below.. Imagine the possibilities..
- Mix and match small and large grid
- A way to organize GPS markers. Keeping track of trade station is making this a mess.
7. *wishful thinking* Make some kind of build and repair that cant be weaponized. Nothing like being on a pvp server, enemy flys up and your control seat goes *poof*.........
Medium thrusters might be kind of awkward. How big would they be? I guess we can make large thrusters even larger or something.
Personally, I think the best way to fix tanks is to add small, possibly medium, and large fluid tanks and have settings to make them store a specific gas. This allows for implementation of other gases instead of having to make a bunch of new blocks each time, and standardizes gas storage instead of weird, randomly shaped tanks.
Camera to LCD would be great.
Armored conveyors might be good, but just putting heavy armor and conveyor junctions together wouldn't work so well. I'd still like for there to be design challenges on warships. Maybe allow standard light armor cubes around conveyor tubes only? That way, conveyors can be armored and you don't need the full block for a flat-but-ugly walking surface, but you still can't just make all your armor into conveyors and never have to worry about connecting things again.
I'd certainly like to see a vertical door (and easier-to-use ladders, for that matter), but airlocks seem good enough as they are. We already have enough moving parts on ships, we don't need to make Lord Clang^2.
More weapons is something that almost everyone wants. This is a really good suggestion for a weapons rebalance that adds actual strategy to ship combat.
Defensive choices are hard to do. Shields aren't extremely necessary like grav gens or jump drives, so they're probably off-limits. Concrete is a good idea (good for bases, not so much for something that actually moves). What else is there, medium armor?
Small grid doors? Weird flex but ok.
Combining partial blocks might get awkward given all the orientations and block shapes. Also, grinding those down would be a nightmare.
Similarly, connecting small grids and large grids would be a nightmare, plus all the munchkinry you'd get from making slightly-smaller conveyors with bits of storage or batteries packed into the edges.
Medium thrusters might be kind of awkward. How big would they be? I guess we can make large thrusters even larger or something.
Personally, I think the best way to fix tanks is to add small, possibly medium, and large fluid tanks and have settings to make them store a specific gas. This allows for implementation of other gases instead of having to make a bunch of new blocks each time, and standardizes gas storage instead of weird, randomly shaped tanks.
Camera to LCD would be great.
Armored conveyors might be good, but just putting heavy armor and conveyor junctions together wouldn't work so well. I'd still like for there to be design challenges on warships. Maybe allow standard light armor cubes around conveyor tubes only? That way, conveyors can be armored and you don't need the full block for a flat-but-ugly walking surface, but you still can't just make all your armor into conveyors and never have to worry about connecting things again.
I'd certainly like to see a vertical door (and easier-to-use ladders, for that matter), but airlocks seem good enough as they are. We already have enough moving parts on ships, we don't need to make Lord Clang^2.
More weapons is something that almost everyone wants. This is a really good suggestion for a weapons rebalance that adds actual strategy to ship combat.
Defensive choices are hard to do. Shields aren't extremely necessary like grav gens or jump drives, so they're probably off-limits. Concrete is a good idea (good for bases, not so much for something that actually moves). What else is there, medium armor?
Small grid doors? Weird flex but ok.
Combining partial blocks might get awkward given all the orientations and block shapes. Also, grinding those down would be a nightmare.
Similarly, connecting small grids and large grids would be a nightmare, plus all the munchkinry you'd get from making slightly-smaller conveyors with bits of storage or batteries packed into the edges.
Adding to my list
8. Fix rotors going wacko if I mess up on the degree settings. I have given up using them due to them flinging whatever they are attached to at ludicrous speed, even though I have set their rotation speed to 1 rpm.
9. Clang forces on ships. Most noticed in spaceA. Wheels on a space vehicle causing odd pitching movements. Good thing the server I play on has !fixship because the grid becomes unflyable with this bug.
B. Pistons getting caught on something adding a phantom force
C. Airtight doors closing on a ship adding a phantom force.
D. Having an attached ship drag a powerful ship down in atmo reentry. The larger ship normally being able to easily fly with the smaller one attached as dead weight. In this example we were trying to save an ion based ship from a pursuing faction by landing it on earth.
9. Jump drives. These can be an issue on multiplayer servers compute horsepower. We need an option to make larger (and smaller) jump drives to fit the load they are moving. When multiple people are putting 40+ jump drives on a ship, it becomes a problem for sim speed.
10. Again, graphics, visual fidelity. Microsoft Flight sim 2020. WOW, did it set the benchmark for planet, weather and sun/shadow rendering. If SE is going to stay alive and attract new players.. and keep the players it has, it WILL need to evolve and get an upgraded rendering engine. This game has so much potential. looking to the future, the concept of the game will never die.
Adding to my list
8. Fix rotors going wacko if I mess up on the degree settings. I have given up using them due to them flinging whatever they are attached to at ludicrous speed, even though I have set their rotation speed to 1 rpm.
9. Clang forces on ships. Most noticed in spaceA. Wheels on a space vehicle causing odd pitching movements. Good thing the server I play on has !fixship because the grid becomes unflyable with this bug.
B. Pistons getting caught on something adding a phantom force
C. Airtight doors closing on a ship adding a phantom force.
D. Having an attached ship drag a powerful ship down in atmo reentry. The larger ship normally being able to easily fly with the smaller one attached as dead weight. In this example we were trying to save an ion based ship from a pursuing faction by landing it on earth.
9. Jump drives. These can be an issue on multiplayer servers compute horsepower. We need an option to make larger (and smaller) jump drives to fit the load they are moving. When multiple people are putting 40+ jump drives on a ship, it becomes a problem for sim speed.
10. Again, graphics, visual fidelity. Microsoft Flight sim 2020. WOW, did it set the benchmark for planet, weather and sun/shadow rendering. If SE is going to stay alive and attract new players.. and keep the players it has, it WILL need to evolve and get an upgraded rendering engine. This game has so much potential. looking to the future, the concept of the game will never die.
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