Aerodynamics

Joseph Thompson shared this feedback 4 years ago
Submitted

Aerodynamics on planets would make things like planes and surface to air missiles more practical

Replies (2)

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Both would also be difficult to implement at best. Wing blocks would have fixed sizes and probably be useless for large ships, unless we attempt buggy multiblock shenanigans, while drag couldn't practically be more than a slight slowing effect. And interior wings would be even more ridiculous than interior thrusters.

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Aerodynamics? With ships made of blocks no smaller than the size of a room each? In a game that already has trouble tracking airtightness? Where aerodynamics (read: drag occlusion for starters) can change at any second to any degree by adding or removing anything from a single block to the entire ship minus one remaining block?

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So don't calculate it on a block by block basis, approximate the shape with a few rectangles and calculate you aero & drag etc. on say 20 rectangles instead of 3500 blocks.

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For a simple solution, steal the approach of From The Depths, where drag occlusion means "the first block from the front of the ship determines drag, anything in a straight line behind does not count."

I see some exploit potential, so perhaps make the whole aerodynamics system an optional advanced option.

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