Aerodynamics
Submitted
Aerodynamics on planets would make things like planes and surface to air missiles more practical
Aerodynamics on planets would make things like planes and surface to air missiles more practical
Both would also be difficult to implement at best. Wing blocks would have fixed sizes and probably be useless for large ships, unless we attempt buggy multiblock shenanigans, while drag couldn't practically be more than a slight slowing effect. And interior wings would be even more ridiculous than interior thrusters.
Both would also be difficult to implement at best. Wing blocks would have fixed sizes and probably be useless for large ships, unless we attempt buggy multiblock shenanigans, while drag couldn't practically be more than a slight slowing effect. And interior wings would be even more ridiculous than interior thrusters.
Aerodynamics? With ships made of blocks no smaller than the size of a room each? In a game that already has trouble tracking airtightness? Where aerodynamics (read: drag occlusion for starters) can change at any second to any degree by adding or removing anything from a single block to the entire ship minus one remaining block?
Aerodynamics? With ships made of blocks no smaller than the size of a room each? In a game that already has trouble tracking airtightness? Where aerodynamics (read: drag occlusion for starters) can change at any second to any degree by adding or removing anything from a single block to the entire ship minus one remaining block?
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