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Addition to mod API: Secured client requests.

Foogs shared this feedback 5 years ago
Completed

Hi im need secured requests between server mod and client mod

>> MyAPIGateway.Multiplayer.RegisterMessageHandler(66666, MessageHandler);

>>MessageHandler not have a "sender" field, and clients can ez fake the data...

Im mean if im have on server unsafe method like DeleteGridsOwnedBySteamId(ulong steamId);

Im want to trigger that from client. But clients can fake request data!

In internal game code u have events with sender steamid and u check if sender have admin rights. But modders cant use this events.

f71a48ebe4ebb6c0fb771721248d7523

so.

Modify or add new MyAPIGateway.Multiplayer.RegisterSecuredMessageHandler(66666,SecuredMessageHandler);

SecuredMessageHandler(ulong SenderSteamId, byte[] bytes);

Replies (8)

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WHERE KEEN!!!

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^up^

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KEEN, where are you??? Pls write any comment, todo?

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KEEN???

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We directly need that thing, so could you turn your look on this topic, keen`s? :)

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It's really a big issue but doesn't worry about that, you just turn on the API and secure your server with client mod.

By: Genuine Coursework Writing Help

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Fixed with this update, yeey

20 months to do

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Hello, Engineers!

This shall indeed be fixed from version 197.

Kind Regards

Keen Software House: QA Department

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