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Addition to mod API: Secured client requests.
Completed
Hi im need secured requests between server mod and client mod
>> MyAPIGateway.Multiplayer.RegisterMessageHandler(66666, MessageHandler);
>>MessageHandler not have a "sender" field, and clients can ez fake the data...
Im mean if im have on server unsafe method like DeleteGridsOwnedBySteamId(ulong steamId);
Im want to trigger that from client. But clients can fake request data!
In internal game code u have events with sender steamid and u check if sender have admin rights. But modders cant use this events.
so.
Modify or add new MyAPIGateway.Multiplayer.RegisterSecuredMessageHandler(66666,SecuredMessageHandler);
SecuredMessageHandler(ulong SenderSteamId, byte[] bytes);
WHERE KEEN!!!
WHERE KEEN!!!
^up^
^up^
KEEN, where are you??? Pls write any comment, todo?
KEEN, where are you??? Pls write any comment, todo?
KEEN???
KEEN???
We directly need that thing, so could you turn your look on this topic, keen`s? :)
We directly need that thing, so could you turn your look on this topic, keen`s? :)
It's really a big issue but doesn't worry about that, you just turn on the API and secure your server with client mod.
By: Genuine Coursework Writing Help
It's really a big issue but doesn't worry about that, you just turn on the API and secure your server with client mod.
By: Genuine Coursework Writing Help
Fixed with this update, yeey
20 months to do
Fixed with this update, yeey
20 months to do
Hello, Engineers!
This shall indeed be fixed from version 197.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
This shall indeed be fixed from version 197.
Kind Regards
Keen Software House: QA Department
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