Add Picking up Small Grids
Submitted
As the title says. There should be some way (perhaps with an empty hand) for the player to pick up small grids that are below a certain mass threshold, and carry them around. This would make certain things such as portable utility grids much more practical, as the player wouldn't need a forklift to move even tiny objects.
I agree wholeheartedly - and it would be fitting if the player could also rotate the currently held small grid with the usual keys.
I'd also like to suggest - perhaps in addition to this feature, perhaps instead - adding a special "harness" block (2x1x1, Small grid only) that would allow player characters to wear small grids on their very back at the cost of discarding a backpack and possibly slower movement.
Discarding a backpack like that leads to several drawbacks:
While worn as a harness, the grid provides special effects for the player:
The grid keeps functioning as usual even when worn. It does not become a virtual equipment item or anything - rather, it simply has the player character as its main actuator with some additional QoL controls and conventions. As a consequence, it can still bump into things, let the character stuck and do other things you'd expect an awkward blocky mass easily larger than your body and attached to your back to do. For quality of life reasons, I also suggest that heavier grids shouldn't slow the player down as much as they would've been realistically expected to; rather, carrying more weight simply increases the battery drain speed. This can be handwaved as having smart artificial muscles coupled with microhydraulics integrated into the spacesuits, sort of like an internal exoskeleton. This seems like a fair assumption even in the current version of the game. considering how much weight can be carried around without slowing down even a bit. Still, the worn grids do slow the player down proportionally to their masses, and grids that are too heavy can't be walked around with at all.
All in all, a harness-worn grid is something of a middle ground between a "naked" character and a proper small grid ship. It's easier to handle and move around as it uses the character itself as main actuator, but it simply can't fitted with as much functionality and slightly slows the player down when not flying. Easy to build and design, good for specific tasks - and having quite a few fascinating uses when coupled with a programmable block! - but not becoming a replacement for neither regular ships nor the character's "vanilla" backpack. I think it's worth a consideration. :3
I agree wholeheartedly - and it would be fitting if the player could also rotate the currently held small grid with the usual keys.
I'd also like to suggest - perhaps in addition to this feature, perhaps instead - adding a special "harness" block (2x1x1, Small grid only) that would allow player characters to wear small grids on their very back at the cost of discarding a backpack and possibly slower movement.
Discarding a backpack like that leads to several drawbacks:
While worn as a harness, the grid provides special effects for the player:
The grid keeps functioning as usual even when worn. It does not become a virtual equipment item or anything - rather, it simply has the player character as its main actuator with some additional QoL controls and conventions. As a consequence, it can still bump into things, let the character stuck and do other things you'd expect an awkward blocky mass easily larger than your body and attached to your back to do. For quality of life reasons, I also suggest that heavier grids shouldn't slow the player down as much as they would've been realistically expected to; rather, carrying more weight simply increases the battery drain speed. This can be handwaved as having smart artificial muscles coupled with microhydraulics integrated into the spacesuits, sort of like an internal exoskeleton. This seems like a fair assumption even in the current version of the game. considering how much weight can be carried around without slowing down even a bit. Still, the worn grids do slow the player down proportionally to their masses, and grids that are too heavy can't be walked around with at all.
All in all, a harness-worn grid is something of a middle ground between a "naked" character and a proper small grid ship. It's easier to handle and move around as it uses the character itself as main actuator, but it simply can't fitted with as much functionality and slightly slows the player down when not flying. Easy to build and design, good for specific tasks - and having quite a few fascinating uses when coupled with a programmable block! - but not becoming a replacement for neither regular ships nor the character's "vanilla" backpack. I think it's worth a consideration. :3
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