Add options to control ore generation

Steven Palermo shared this feedback 3 years ago
Submitted

So I have seen a few feedback and bug reports talking about how ore is too hard to find in asteroids. I have also seen reports and bugs talking about how it’s too easy to find all the ores. Clearly the community is not in agreement about how easy or hard it should be to find ores. The solution to me seems obvious. Make it a modifiable setting.

In the world options allow the user to set the percentage chance of each ore spawning per asteroid (and optimally separate settings for planet side spawning). As well as the min and max ore deposits per asteroid. In this way a hard core player could enjoy scouring the galaxy for the last dregs of resources while a more casual player could find massive lumps of all of them in a single asteroid, and any combination in between. Players could easily set up scenarios where any given element was abundant, rare or even missing entirely. Assuming the ore generation is already using simple numerical ratios to determine spawn chance, it should be a simple change to expose those values to the player.

Replies (1)

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It's very easy to mod this, because the parameters controlling this are available in the data folder of the game. But if you want to turn that into a GUI panel it would be pretty hard to keep it simple enough without making the menu one big mess.

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Could make it a sub menu or something. Or at least an exposed config file (unless that already exists)?


I'm already familiar with C# and use it in games but I just don't have the patience to crack open a new API just to modify some settings when I am trying to sit down and relax. And not everyone has code experience or an interest in learning it.

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