Ability to limit ammunition a turret takes in

LordTylus shared this feedback 5 years ago
Submitted

Hello there,

I noticed when playing on survival Multiplayer wh 10x inventory a single Missile Turret takes in a baziollion missiles. Most likely more then I have and more then I want to lose in case of a fight when the turret gets destroyed.

My idea is to add some kind of a slider to all turret UIs that allow me to set a limit on how much missiles and ammo containers turrets will take in.

As an wxample: Instead of like 120 Missiles I maybe just want to have about 12 Missiles per turret. And instead of 120 Nato Ammo Containers I want to have just about 10 or 20 Per turret. So the losses of ammunition are not that harmful.

At the moment I am solving this issue via Programmable Blocks which are disabled on most servers.

Replies (2)

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5

I would like to add this feature to every block with an inventory. Reactors dont soak in all uranium ingots in the conveyor system, refineries dont take in all ore in the system (but only a specific ammount of each at a time to perhaps refine a set number of each at a time). If set to zero one could use this feature instead of wasting a conveyor sorter.

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2

Very good idea.

Especially the refinery part. I like having a refinery just for Uranium.

And I always have to use scripts to make that happen, and make sure reactors dont suck in everything they can get, which makes production of Missiles easier.

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2

Yes, I would love to be able to reduce the size of some inventories, the size of the inventory as the conveyor sees it, or the max amount of particular resources to put in an inventory.

The only current method is to have a large and heavy sorting system which can clog without human interaction.

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2

A slider for every inventory block would really help! I don't find it too bad on refineries or assemblers, but turrets and reactors are ridiculous. A turret should never be able to have 120 boxes of ammo in, I mean - that's what the sorting system is for, right? So you can keep the majority of stuff in cargo containers and turrets get ammo on a per use basis. A reactors with 1k+ ingots? Come on.

The slider should only apply to the automatic conveyor system, so I COULD fill up my turrets with ammo, MANUALLY, if I needed to.


Another note in the same spirit - O2 generators that are so full with ice that you can't put a bottle in it, just... what? Make a little room for my precious bottles, would you?

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Very yes!

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A timer block turning on or off the "Use Conveyor" feature in inventory blocks that support it more or less already achieves everything described here.

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