Ability to limit ammunition a turret takes in
Submitted
Hello there,
I noticed when playing on survival Multiplayer wh 10x inventory a single Missile Turret takes in a baziollion missiles. Most likely more then I have and more then I want to lose in case of a fight when the turret gets destroyed.
My idea is to add some kind of a slider to all turret UIs that allow me to set a limit on how much missiles and ammo containers turrets will take in.
As an wxample: Instead of like 120 Missiles I maybe just want to have about 12 Missiles per turret. And instead of 120 Nato Ammo Containers I want to have just about 10 or 20 Per turret. So the losses of ammunition are not that harmful.
At the moment I am solving this issue via Programmable Blocks which are disabled on most servers.
I would like to add this feature to every block with an inventory. Reactors dont soak in all uranium ingots in the conveyor system, refineries dont take in all ore in the system (but only a specific ammount of each at a time to perhaps refine a set number of each at a time). If set to zero one could use this feature instead of wasting a conveyor sorter.
I would like to add this feature to every block with an inventory. Reactors dont soak in all uranium ingots in the conveyor system, refineries dont take in all ore in the system (but only a specific ammount of each at a time to perhaps refine a set number of each at a time). If set to zero one could use this feature instead of wasting a conveyor sorter.
A timer block turning on or off the "Use Conveyor" feature in inventory blocks that support it more or less already achieves everything described here.
A timer block turning on or off the "Use Conveyor" feature in inventory blocks that support it more or less already achieves everything described here.
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