a way to "draw" blocks.
Submitted
i keep running into situations where i cant smoothly transition from one shape to another.
which is inevitable in a game linking various blocks, would it be possible to "draw in" odd shaped blocks maybe from playing dot-to-dot the vertices of its neighbours? this way the base game doesnt need to list every variation that people can come up with, but players can still be confident there is a way to refine their creations appearance.
also, pretty sure this would be a unique feature/technology for keen. as even in games where you stretch/scale blocks, i cant remember seeing one where you could draw them.
I'm guessing this is going to be one of those "not planned for SE1" features.
Implementation seems complex, especially since it would do untold things to the existing block and mount system for armor. Though, benefit would be off the charts.
I'm guessing this is going to be one of those "not planned for SE1" features.
Implementation seems complex, especially since it would do untold things to the existing block and mount system for armor. Though, benefit would be off the charts.
By the way, other games have custom slope shapes too, to show you an example what this interaction could look like (starts at 10 mins):
https://www.youtube.com/watch?v=bu0MwmUZ-T0&feature=youtu.be&t=601
It would add one block to the GUI, and you could remove a dozen others. Maybe leave the most common shapes like slab and ramp, but all the odd pyramids could be collapsed into one cuboid. Maybe add a hammer tool as well?
By the way, other games have custom slope shapes too, to show you an example what this interaction could look like (starts at 10 mins):
https://www.youtube.com/watch?v=bu0MwmUZ-T0&feature=youtu.be&t=601
It would add one block to the GUI, and you could remove a dozen others. Maybe leave the most common shapes like slab and ramp, but all the odd pyramids could be collapsed into one cuboid. Maybe add a hammer tool as well?
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