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65535 block limit for single grid
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"65535 is the largest number a 16-bit integer value can be. Assuming that the engine only supports a 16-bit integer value for identifying blocks for a single construction"
seriously ? we have 2022 and as far im able to see you still wasnt able to fix that issue, its like 8 years at this stage - https://en.wikipedia.org/wiki/16-bit_computing
i will not even mention what 16-bit integer is doing in game that works on 64bit computers
how about trying to figure out and maybe "join" 4 integers, or extend ? for example on X,Y axis of grid ? will that be difficult ? and that will will give 4x time of value above ? above also will give you benefit with multicores, to split workload on computer for grid on different cores/threads
I know right. Its 2022 and this game is build on medival tech.
If they spent the time they waste on exscuses doing somethingh productive we would have a game without comparison or competition.
Lets see what the long expected february update brings. and continue crying than.
I know right. Its 2022 and this game is build on medival tech.
If they spent the time they waste on exscuses doing somethingh productive we would have a game without comparison or competition.
Lets see what the long expected february update brings. and continue crying than.
Clearly you do not realize there are different types of numbers in programing, float, int, long, ulong, short, double, etc.
You complaint, and proposal (figure out how to 'join' 4 integers) are both absurdly uninformed. Error 404's comment is equally Dunning-Kruger charged.
Are you actually running into issues where you cannot add more blocks to a single grid? Or is this just a complaint because "hey here's a limit and I think the limit should be more because I think it can be more?"
Btw, for both of you, if everything in the game was converted to 64 bit integers, do you have any idea what the unintended consequences of that architectural change would do? I bet you don't. Do you know how long that would take to do? You don't. Do you know much it would cost to make that change? No. And what benefit would that get you? The one person in 10000 that decides one time to build a grid larger than 65k blocks is able to do so. Meanwhile, no other development, bug fixes, or new content was generated for anybody else while this change was made (and likely countless new bugs created). How would all the other players react to that? That's not a good return on investment.
Clearly you do not realize there are different types of numbers in programing, float, int, long, ulong, short, double, etc.
You complaint, and proposal (figure out how to 'join' 4 integers) are both absurdly uninformed. Error 404's comment is equally Dunning-Kruger charged.
Are you actually running into issues where you cannot add more blocks to a single grid? Or is this just a complaint because "hey here's a limit and I think the limit should be more because I think it can be more?"
Btw, for both of you, if everything in the game was converted to 64 bit integers, do you have any idea what the unintended consequences of that architectural change would do? I bet you don't. Do you know how long that would take to do? You don't. Do you know much it would cost to make that change? No. And what benefit would that get you? The one person in 10000 that decides one time to build a grid larger than 65k blocks is able to do so. Meanwhile, no other development, bug fixes, or new content was generated for anybody else while this change was made (and likely countless new bugs created). How would all the other players react to that? That's not a good return on investment.
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