PCU and Physical Shape Mis-Counting
The last time this was reported was basically 6 years ago and marked as outdated so I'm just gonna bring it back here. I'm trying to optimize a hollow structure to use in a city. The standalone grid is supposed to be 1200 blocks and 1200 pcu. It is only armor blocks for this one building. For some reason any time I add a non-armor block to it the block count increases correctly but the pcu count only adds the value of the added block minus one, regardless of what block it is.
To add onto this the Physical shapes value isn't correctly counting the value of any block that isn't an armor block. One minute the value could be 500, the next it could be 520, the next after that could be 499.
Please, take this seriously instead of throwing it in the bin.
I have the same bug
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