Two new features for Warfare 3.

Taylor Vanhorn shared this feedback 20 hours ago
Not Enough Votes

Hi Keen. With Warfare 3 coming soon, there were two features I wanted to discuss potentially adding, either part of the update itself, or as a small update sometime afterwards. These would make my life with my hobby in the game significantly easier, and I feel like other players would appreciate them as well.


Firstly, I would love for the event controller to have an event called When Weapon Fired, which would allow you to activate other systems when a selected weapon starts or stops firing. I personally build replicas of real world military vehicles, and one common problem that I've found is that some aircraft will have multiple different kinds of guns that are intended to be fired in tandem, but can only be fired one at a time in space engineers. One use for the new event controller command would be to bind multiple types of weapons into a single trigger, firing one weapon type, and having all connected weapon types join via the fire on/off command.


The other Addition is the ability to remotely lock targets. Another small hobby of mine is attempting to survive my own anti-aircraft vehicles, and with the new missiles and torpedoes coming, I am ecstatic. One problem I've thought of though is that setting a Target lock on an aircraft that I will be piloting so that the missiles can track me would be extremely cumbersome. I would love to have the ability for a custom turret controller or some other system to be able to automatically initiate Target lock via a console menu button. It would also theoretically allow subgrid-mounted missile systems to engage different targets simultaneously by having the subgrid engage Target lock rather than the main pilot seat.


Thank you for your time, and please take my thoughts into consideration.

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