NPC missiles spawning way too close to the player
Not Enough Votes
when an NPC spawns missiles to kill you, they should start more than just under 500m away. That leaves you no room to run away or even dodge, and the problem is even worse on servers where they are not rendered immediately
Files:
Space Engineers...
I like this feedback
Absolutely agreed, Factorum Warships and High-Profiles spawning missiles in the player's face is obnoxious BS, literal cheating even in single player. Even worse when it is not your face the missile spawns in but your arse. I'd add to this suggestion that not only the missiles should not spawn near the player, but they should also only spawn between the player and the summoning antenna.
Absolutely agreed, Factorum Warships and High-Profiles spawning missiles in the player's face is obnoxious BS, literal cheating even in single player. Even worse when it is not your face the missile spawns in but your arse. I'd add to this suggestion that not only the missiles should not spawn near the player, but they should also only spawn between the player and the summoning antenna.
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