Modify contract waypoint names

Patrick Heney shared this feedback 9 hours ago
Not Enough Votes

When you take multiple salvage contracts at once, they all just say "Salvage" for the waypoint name. There is no way to distinguish among them. This becomes a problem if you want to jump from one location to the next, as it is impossible to know which you have visited and which you have not visited. This problem compounds dramatically if you accept contracts from multiple different stations.

Any of the following would help to reduce this confusion.

  • Automatically number them, e.g., "Salvage #6438", that would eliminate the problem of literally guessing "which 'salvage' waypoint have we not been to yet?"
  • Allow the player to change their color
  • Allow the player to append text to the end of the waypoint name, e.g., "Salvage todo 1"

Likewise, the destination waypoint would need to be similarly identified. So, if the salvage waypoint is "Salvage #6438" then the drop-off point also needs to have #6438 appended to the end of it. If the player changes the color of the salvage point, then the drop-off should have the same color. If the player is allowed to append text, then this text should be appended to the drop-off waypoint as well. We just need someway to distinguish between multiple waypoints for the same contract type.

I haven't checked, but I suspect the other contracts that have pickup / delivery components, such as the Search contracts, may also benefit from a change like this.

Replies (2)

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i fully agree with you

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Yes, trying to do multiple contracts at once can be confusing.

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