Regarding the current issue with Jump Drive

shesancv6 shared this bug 4 hours ago
Submitted

Hello,


To start, as I am a Japanese player, I am using Google Translate to communicate.


 Now, regarding the issue at hand: I discovered a serious problem with the jump drive today, July 30th, around 1:00 AM (JST). When executing a jump, the rotors and hinges of custom turrets go haywire. In some cases, this affects not only the ship that performed the jump but also nearby sub-grid objects at the jump-out location.

 The impact is particularly noticeable during long-distance jumps of 2,000 to 5,000 km.


Play Environment:

PC Version

OS: Windows 11

Game Version: 1.210.011 b1

Map: Star System

Script: No used

World Settings Changes: Only the PCU limit was set to unlimited.


I have uploaded the world to Steam here:

https://steamcommunity.com/sharedfiles/filedetails/?id=3774009814

This is the ship used for the experiment.

https://steamcommunity.com/sharedfiles/filedetails/?id=3774017910


I'm also sending the video of the jump.

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