Regarding the current issue with Jump Drive
Hello,
To start, as I am a Japanese player, I am using Google Translate to communicate.
Now, regarding the issue at hand: I discovered a serious problem with the jump drive today, July 30th, around 1:00 AM (JST). When executing a jump, the rotors and hinges of custom turrets go haywire. In some cases, this affects not only the ship that performed the jump but also nearby sub-grid objects at the jump-out location.
The impact is particularly noticeable during long-distance jumps of 2,000 to 5,000 km.
Play Environment:
PC Version
OS: Windows 11
Game Version: 1.210.011 b1
Map: Star System
Script: No used
World Settings Changes: Only the PCU limit was set to unlimited.
I have uploaded the world to Steam here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3774009814
This is the ship used for the experiment.
https://steamcommunity.com/sharedfiles/filedetails/?id=3774017910
I'm also sending the video of the jump.
I have the same bug
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