Game innacurately reports "LOW FUEL" when refilling suit from bottles.

Chris Bode shared this bug 7 hours ago
Submitted

The change to the trigger point of the warning causes the game to inaccurately report that I'm running out of fuel when this is not the case. I find myself ignoring the alarm and dying to the assumption that I have a bottle left more often than I ever died to the short warning in the previous version.

This is a pretty significant UX regression and it has me turning off the audible alerts entirely. Activities like building vehicles in a gravity well now cause this alarm to incorrectly trigger frequently, causing alarm fatigue.


edit: I see a similar report was moved to feedback, with comments that suggest the moderator does not fully understand the issue. This is a user experience regression that renders the LOW FUEL warning even less useful than it was before when playing with hydrogen bottles. It is so blatantly a regression that I assumed it was a broken mod interaction and started troubleshooting it as such before realizing that it was present in vanilla.

That this change was part of "efforts to IMPROVE the user experience" is itself a strong argument that this is indeed a bug. The issue is not in the changed behavior, but how it interacts with another system; a classic bug.

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