Add Piston Distance option to event controllers
When trying to build an elevator, I found that I was unable to register when a piston was at an exact distance. I used the set and move option to have a piston move to an exact distance and then used the event controller to trigger when it got to said distance. Piston % only works sometimes. For instance, if I want to trigger an event when the piston is at 5m and the piston is at 0m, just set and go to 5m and trigger event when piston % is equal to or greater than 100%, then it works fine. But if I want to go from 10m down to 5m, then this event controller doesn't work. I need to add a second one that is piston % is less than or equal to 0%. But now how do I choose which event controller to turn on? If they are both on, then regardless of the starting position, both will trigger. This will either add a ton of additional complexity, or KSH could add a piston distance check.
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