FIX PMWs and MISSILES THEYVE BEEN BROKEN FOR 8 MONTHS

asdasf shared this bug 32 hours ago
Investigating

You can no longer detach missiles from your ship and have them do anything but fall to the ground.


No I will not submit a blueprint. How about this: you try to activate a missile's event controller by detaching the merge block on your ship. YOU CANNOT. I don't know how this has been broken for so many months but PMW's and missiles no longer work AT ALL. Every grid I've ever made with this feature is broken now. The reason I won't submit a blueprint is because this should be obvious... Try to make ANY PMW or missile that relies on a merge block disconnect with an event controller to trigger the sequence (turning on ai blocks, etc). Event controller checking for merge block gated status (unmerged) no longer triggers an event. I know you guys are working hard at Space Engineers 2 but please for the love of God just fix this already. Missiles do NOT work and have not worked since some update like 8-10 months ago clearly by all the posts in the 8-10 month old range. I am sure one of the Keen devs have a missile blueprint like this to test with.

Days Ago: https://support.keenswh.com/spaceengineers/pc/topic/50195-merge-block-autodetach-last-update#comment-103332

8 months ago: https://www.reddit.com/r/spaceengineers/comments/1l2svov/merge_block_merged_event_controller_condition_not/

8 months ago: https://www.reddit.com/r/spaceengineers/comments/1krhzhb/is_the_event_controller_bugged_when_checking/


5 months ago: https://www.reddit.com/r/spaceengineers/comments/1mr7lu8/event_controllers_and_merge_blocks_behaving/


3 months ago: https://steamcommunity.com/app/244850/discussions/0/601917691382612135/

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