Event Controller's emissives and modAPI-event are not reliable
The event controller block's emissives get colored Cyan for triggering slot1 and Blue for triggering slot2, but it will NOT do that if the respective slot on all pages is empty, which is not only tricky to explain to people but also makes it a useless feature.
This same behavior extends to the IMyEventControllerBlock.ActionTriggered modAPI event.
Please change EC's emissives to at least trigger reliably regardless of what's in the toolbar.
The emissive could also "fade out" (lower brightness) over a second or so, this will be invaluable in showing the player that the same slot triggered multiple times.
Also, please add another event in IMyEventControllerBlock that triggers for everyone (clients&server) and does so regardless of what the toolbar has in it. That way I can make the emissive fade thing myself in a mod if you guys don't want to :P But that's not the only reason, it would be very useful for other things too.
I like this feedback
Replies have been locked on this page!