Feature Request: Add Event Controller event; Blueprint Completion %
Not Enough Votes
Idea:
Setting up events to trigger when - or how far - a blueprint is printed can add dynamic management to a desired setup.
Visualizing the settings:
Event; Blueprint Completion %
Setting the actions; Slot 1: (When True), Slot 2: (When False)
Condition; Equal or Greater than / Equal or Less than
Threshold; (Slider; 0-100%)
Available/Selected Blocks; Projector
Some uses for this:
Custom missiles. When the print reaches 100%, it can detach and max the thrusters. No need for cautious timing of fuel gas % or weird merge block mechanics with a block add/remove / mergeblock unmerged event, just pure reliability.
Ensuring multi-body prints are ready to go to the next step, as opposed to relying on Timers which may cause unfinished parts (for whatever reason) to be moved to their next steps, possibly harming production
Other dynamically creative uses
Some uses for this:
Custom missiles. When the print reaches 100%, it can detach and max the thrusters. No need for cautious timing of fuel gas % or weird merge block mechanics with a block add/remove / mergeblock unmerged event, just pure reliability.
Ensuring multi-body prints are ready to go to the next step, as opposed to relying on Timers which may cause unfinished parts (for whatever reason) to be moved to their next steps, possibly harming production
Other dynamically creative uses
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