Feature Request: Add Event Controller event; Blueprint Completion %

The Basket of Goods shared this feedback 5 hours ago
Not Enough Votes

Idea:

Setting up events to trigger when - or how far - a blueprint is printed can add dynamic management to a desired setup.

Visualizing the settings:

Event; Blueprint Completion %

Setting the actions; Slot 1: (When True), Slot 2: (When False)

Condition; Equal or Greater than / Equal or Less than

Threshold; (Slider; 0-100%)

Available/Selected Blocks; Projector

Replies (1)

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Some uses for this:

Custom missiles. When the print reaches 100%, it can detach and max the thrusters. No need for cautious timing of fuel gas % or weird merge block mechanics with a block add/remove / mergeblock unmerged event, just pure reliability.

Ensuring multi-body prints are ready to go to the next step, as opposed to relying on Timers which may cause unfinished parts (for whatever reason) to be moved to their next steps, possibly harming production

Other dynamically creative uses

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