Feature Request: Allowing Button/etc Interaction in Cockpit 1st-Person Alt-Viewing

The Basket of Goods shared this feedback 28 days ago
Not Enough Votes

Hello. I believe it would be a neat QoL addition to enable Button (etc) interaction while inside of the cockpit in first-person via alt-viewing your engineer to the desired button. As for the method of interacting, I am not certain. F is the button for both interacting and exiting your pilot seat. Perhaps if alt-viewing couldn't work, maybe you can set a special button to "view from seat", which your button inputs are as if you're out of your seat (Minus movement, that still goes into the ship), and you can freely view around your cockpit/seat and interact with buttons that way.

I think it would be neat. This could also expand what a player can do on a ship by having buttons that do one thing, and the rest of their ship hotbar for other things

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F look F look F is my current constructed-button ritual in a multipart cockpit/helm/bridge setup, it would be kinda cool if in an open control seat or helm, something that doesn't enclose you, your line of sight stayed active and looking at an interactable meant interacting with that had higher priority than the leave-the-helm function they way it does with remote-access key, I have remote access on shift-T, terminal/inventory access on T, if I look at an interactable and hit shift-T I get the terminal for what I'm looking at instead. Which is workable, there's good dances for that, just saying that would be a neat mechanic for the F key too.

It would make visible-state switches fun too.

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