alighn to gravity on gyro summary
this is a summary of all kinds of advantages and answering potential question of what align to gravity on gyroscop would provide to space engineer
1a streamlined way of aligning to gravity. right now we can achieve this in two different ways: scripts and ai block. the problem is as follows. scripts are unreliable and can't take full advantage of the gyro, especially with small grid. the sliders option has an input delay or is not quite coded the same as their large counterpart it seems. they also cause lag the more gyro you add. then not all servers have scripts enabled. and finally let’s not forget our friends on console which simply don’t have access to script altogether.
then we have ai. compared to script ai is capable of taking full advantage of the gyroscop. BUT it has its problems as well. first the align to gravity is not a function in and out of itself. therefore the ai needs to perform a task in order to align. for this you need two blocks, the ai flight pattern and ai basic task, set the flight pattern to align to gravity with an angle limit 1 degree then go to the basic task and ask it to follow a distant gps point. now your ai has a goal and will align.
but now we have a few new problems. the ai will override our control on gyro. the solution is to have it on a sub grid. but the ai will want to look in the direction of the gps marker therefore it must be placed on a rotor to look freely and not prevent us from turning the vehicle. but the biggest problem with this system is that it’s extremely bulky as it needs space to spin. and another problem is that it can be subjected to desync. part of the vehicle will all of a sudden revolve around the system.
another option for ai is to have it follow a beacon. place it a few blocks above the ai blocks and have the basic task follow the beacon. this one is very compact since it doesn’t need to spin. BUT it has a huge problem tied to a bug. this system is extremely performance heavy and will cause significant drop in sim speed if another one is in the same world. we don’t currently have a perfect solution in se for that conundrum.
this segment leads us to all the benefits and potential caveats adding this feature in se could give to the community.
- as stated before console players could enjoy this feature without it being locked behind scripts.
- quality of life improvement.
- use case: orbital structures, drillers, and boring machines. and of course preaching for my church here MECHS!
- less lag overall since there would be no need for scripts or costly contraptions.
- emergence of new types of build. since the center of mass could be counteracted by this tech we could see the appearance of more monowheels and much taller and narrow builds, alien style.
then there is the only con I could think of, which is that counteracting the center of mass may be unrealistic. but again the align to gravity to gyro would be a toggleable option so it wouldn’t be forced on everyone.
best regards
red 777
Replies have been locked on this page!