How to fix not-fun early game:

Ian Hartzog shared this feedback 26 hours ago
Not Enough Votes

I feel like prefacing this by saying that I love the idea of more in-depth survival, and the buffs system is already great. That said:

1. Increase density / spawnrate of harvestable wild plants. Driving 5-15 km to find a single piece of wheat is not fun and you will probably starve to death before you find vegetables or mushrooms.

2. Overhaul planetary ore maps. Overhaul, in this case, means having lots and lots of tiny deposits scattered with about a 300-1000m radial density, as well as larger, deeper, deposits at about 1-10km radial density.

3. Allow the survival kit to refine Iron, Nickel, and Silicon ores. - It can extract them from stone, there's no reason for it not to work on ores.

4. Make food processors and farm plots spawn-with technology. As it stands you have to build a basic assembler and a basic refinery before you can learn how to make a farm. You will probably starve to death before you can do this.

5. Double the fill rate of wild fruits and vegetables, and algae crisps. - This really needs no explanation.

6. Spawn the player with seeds when spawning on lifeless bodies. - If you spawn on a planet/moon with no wild plants, you will starve to death with no hope of escape.

7. Algae farm for small grid. As mentioned earlier, you need a basic assembler just to build the ruddy thing, so making the survival kit craft food from algae is never used.

8. "Grass" voxels should drop algae. Simple and easy as that. If you need to eat to survive, you should be able to get food on the go.

9. "Algae ice" voxel for making food in space. - No explanation needed here either.

10. (Bonus) Make the DLC kitchen a food crafter.


Thank you in advance for the fix, and I look forward to future updates.

Replies (2)

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While I appreciate how well thought out and presented your idea is, I cannot agree. I feel the changes you propose would make early game survival even more trivial than it is now. Even on Mars, getting going and stable is an almost zero-risk endeavor (playing with moderate consumption and moderate exposure). The options exist to make the game easier to play and learn by changing consumption and exposure, or even turning them off entirely.

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Counter offer.

  1. Have trees supply fruit and plants should be in patches. Ie they drop more than one seed. Maybe a range of 2 to 5 seeds.
  2. No, just no, if you want that change, use a mod.
  3. No, would make survival too trivial.
  4. No, and it sounds like a skill issue and would be too trivial.
  5. No, skill issue, and just turn off progression. The progression system is only meant for the new players anyway.
  6. Have unknown signals turned on, you can get seeds out of those.
  7. Sure, add it.
  8. and 9. Mix gravel and water to make the algae. So you use the irrigation block to make water and then that feeds into the algae farm and you then feed gravel as well to make the algae. This would also require a small grid version of the irrigation block as well.

10. It's not going happen, knowing Keen you'll see this as a mod first.

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