The ship building stations need to be redesigned.

Ghost Gitk shared this feedback 8 hours ago
Not Enough Votes

Currently, the ship building stations offer ships for sale. Small, inexpensive and poor quality ships. None of these ships goes above 15k pcu.


In addition, the space credit faces extremely bad inflation. There is not a good enough sink to balance the endless printing of space credits from hauling missions, and with the addition of prototech jump drives, the money printing has only gotten worse to the point that zone chips (the only thing that is worth buying at the shops) are trading at 2x-3x the price that they can be purchased at neutral trade stations.


The market isn't marketing, because there is too much SC. I propose a solution for both problems in a single solution.


Trade station ship printing. In trade station ship printing, you can pay some huge amount of sc for the space station to print a blueprint of a ship for you. The question for prototech is an open one here, but I want to lean towards ships with prototech being allowed to be printed, but each prototech block being valued at a much higher premium than normal. The reason for that is that prototech has evolved into a game where some players grief the prototech events instead of actually engaging in the events, creating a game bottleneck for the rest of the server. However, there is an equal argument to say that the player should provide frames and prototech components to print the ship to the ship builder. Both stances have merit, and the question of too prototech or not prototech should not be used to hang up the overall problem which is the sc sink issue.


The ship cost would be calculated by taking the blueprint and giving a breakdown of all materials used to print the ship. Then if the player has the pcu to print the ship, the ship gets printed. Ships can be costed at hundreds of millions if not billions of credits with this, and suddenly sc become valuable again. Pvpers who don't normally engage in trade and just duel each other now have a legitimate reason other than zone chips to do trading runs. The ship making stations and all stations see a flurry of activity and action, and the game becomes far more lively.

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