Shaped Charge

Engi shared this feedback 8 days ago
Not Enough Votes

A Control Panel sized block that has one mount point onto a small or large grid block that is basically a very small blast radius warhead. It simply deletes the block it is mounted on behind it.


It would have a control panel sized interface with a warhead UI that allows for arming, disarming, timer and manual detonation.


As graphical assets used to make it, the Control Panel could be mounted on a single Explosive Component as they are of similar size and make sense using existing graphical assets, with one mount point that is directly behind it so it can only mount onto one block at a time. The component cost could be the same as a control panel plus one explosive component.


I suspect pcu would be between 5 and 50 pcu. A control panel is 5pcu and a small grid warhead with a 4.6m blast radius is 50pcu. Large grid warheads are 100 pcu and have 22.5m blast radius. This would have a blast radius of less than 0.5m and only be able to delete one single block.


It could deform blocks around it or not. I don't think this is that important.


1x1 "flat" small grid size

1x1 "flat" large grid size

Possible 5x4 "flat" small grid size for breaching small grid doors


Uses:

1. To delete a block that connects grids so that the grids can be separated.

2. Breaching charge to delete a wall block to make entry into a structure.

3. To breach doors, since all of them don't have a mount points on the center of their face, you could make a variant that has a similar shape to the Scaffold Frame or Neon Tube Circle (just 2 examples to for visualization purposes) and control panel or what ever cool design with mount points on it's back and on 1-4 sides so it can mount to other blocks around the doors that don't have mount points on their front.


Currently separating grids is done in one of two ways. Either with the low pcu, but kinda jank Gatling method where a small grid Gatling gun is fired to delete a block (usually a conveyor junction) that splits a grid(s). This is about 80 pcu for the Gatling gun and 10-25 pcu for an event controller or timer to turn shooting off on the Gatling after the grid split.


OR it is done with a connector and merge block for each side of a grid split. So to split one grid into 2 with conveyance between them, you need 2 connectors (125pcu*2) and 2 merge blocks (100pcu*2) for a total of 450pcu per grid split. Usually, you can split 3 missiles off of one launcher for PMWs and that costs 1350pcu total. Plus the event controller and/or timer needed to automate this sequence of turning them off and on to release and then on to reprint.14156643a65e7fa6c6a30425fac32afa

Replies (5)

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I see many potential uses for this. Well written and presented

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Take my vote, you brilliant madman.

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Would be a great addition, both for PVE & PVP. Well written!

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Would make for a great shear bolt in PVE applications such as splitting fairings, stages and missiles.

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i would do the charges to be composed only by the charge itself as components. u build the charge component at the assembler and just by placing the block u have the charge pasted and 100% built. a breaching version of it could be done which i would do so it can be pasted on blocks like doors or windows. i would make it do a rectangle of damage.1.2 meterrs to each side and a depth of 2.9 meters, allowing it to do holes on up to two large grid blocks depth, breaching into the external hulls and corridors just behind it or doors and causing damage to players right behind. i would also suggest having two variants of the charges. one with access panel and one with an in build and already ticking countdown so u paste it and it detonates by its own

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