Improve Post Processing (better AA, toggle effects individually)

1polygon shared this feedback 5 years ago
Submitted

With Post Processing enabled everything is blurry.

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If you look at the screenshot you will see that the right side is much more clean & sharp.

It looks like there is no AA (FXAA) with PP enabled or some kind of temporal AA.

It would be nice to have something like MSAA or SSAA.

Besides of that i think it would be much better if there were options to toggle each post processing effect individually.

For example i don't like playing with vignette and chromatic aberration but would like to have bloom.

Replies (2)

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1

Old request, but yes, please!

Human vision doesn't have chromatic aberration, nor has it vignetting. It's a completely unreasonable, short-sighted, and unimmersive thing to insist on making the space engineer's eyes have those effects anyway. Maybe, maybe, the visor's glass could plausibly be believed to introduce some optical effects, but even then they would be minimal. And of course ought to be there only when the visor is actually down. Or when there's actually an optical device in game that's being used, like the Camera block, or a targeting view of a turret.

Right now, those effects scream nothing but "durr shad0rz go bzzz". Good job.

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1

In the meantime, to disable chromatic nonsense locally, edit <Space Engineers installation folder>\Content\Data\Environment.sbc and change

<ChromaticFactor>0.03</ChromaticFactor>
to
<ChromaticFactor>0.0</ChromaticFactor>
.


To disable vignette locally, edit <Space Engineers installation folder>\Content\Data\Environment.sbc and change

<VignetteStart>1.84</VignetteStart>
to
<VignetteStart>0</VignetteStart>

.

No mod required, applies everywhere.

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