V1.205 - SG Prototech Jumpdrives *horribly* underpowered.

Echoenius shared this feedback 23 days ago
Not Enough Votes

I was doin some testing with one of my fighters, and decided to give it a purpose-built jumpring using the 4 SG Prototech Jumpdrives I have stored. Well, when I hooked it all up and got ready to go, I was hit with them only being able to jump 21 Kilometers. 100% charge on all 4, and only 21KM. The max range of one is 500KM. Personally, this makes these jumpdrives junk to me.

I dont know what's planned in 1.206, maybe the improvement is coming. But, if it isnt, Im going to say this. Keen, Please. The change is literally adding two zeros to the end of the max weight of the SG Prototech Jumpdrives in the Prototech.sbc file on line 161. I did it myself and now it tops at 2000KM, the cumulative max range of all 4 drives. Leaving the max of each at 500KM is fine, it means you need 4 to have the effect of a single normal LG Jumpdrive, 12 to match a LG Prototech. It keeps the small grids restricted for their size, but still useful.

The change takes me 5 minutes to do for my game, so it could take you guys only a few hours. (Not sure how it all works up there.)

I hope you guys can see where I'm coming from with this. For being an endgame block, its horrifically underwhelming.

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Disregard, I had 4.5 Million platinum ingots in my inventory.

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