Rotor Improvements/ additional variants

John Dawson shared this feedback 13 days ago
Not Enough Votes

as the title suggests this suggestion is to change the rotor in some way to make it a more convenient solution for numerous situations but for my suggestion I'm focusing on how the rotor has an annoying effect of making sub grid building in some cases inconvenient.

The rotor being it hasn't really seen a physical change or optional decorative version would benefit from some TLC to make it even more functional within its currently common uses being the attachment for sub grids.

The current problem I have is as shown in Image below the Rotor has an oversized collision box stopping you from properly concealing the rotor with the same grid size. (off course I can use small grid to fill in the gap but doesn't solve pressurisation issues when used in certain ways.)

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In my case after Finishing a sub grid set of doors my hangar would no longer pressurise because the base of the rotor even being against the side of the base of a hangar door and surrounded on all other sides by blocks caused a leak that moving the rotor doesn't solve as its in a precarious position and as ive previously said I cant just seal the gap with another block being the rotors upper build block space.

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(As shown in both images due to the build box it stops even merging blocks into this space even though they have no contact with the rotor or blocks in the space)


Solution/ Suggestion

I believe there are two main solutions to solve these issues but maybe more could thought up by the community or the Devs who might take a look into this.

Solution 1

As the images show the Rotor has a fairly large build box for what it is being the 1x1x2 when only the head of the rotor would be in the upper block space if the offset is changed, how about a reduction in size to just a 1x1x1 just for the base, making it have a similar system to the suspension being the head wont generate if there's no space for it but it doesn't permanently block other blocks from being in the space the head would be.

Solution 2

Inset blocks have been a fairly positive implementation to the game so how about a inset rotor. Being that the rotor currently when placed as a part of the wall wouldn't allow pressurisation due to its design maybe having the base being inset into a block could assist in this allowing even more compact placements.

In addition to above the inset version of the advanced Rotor could have connectors on the sides also to give additional options to placement.

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Don't mind the crudeness of the paint drawing but it gives an example of how it could work to provide a more solid base for some builds and allow it to be used as a full block for pressurisation.

I get SE2 is the focus but for us on Xbox or the people who are waiting till the game is more complete to move over this would be a really cool change/ addition

Sorry about the over complication of the matter and the constant repeating of numerous parts but thankyou if you even got this far and maybe we could see something like this at some point in the future.

Replies (1)

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Absolutely needed. If not for SE but for SE2.

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