Event Controller, Event: Distance to Locked Target does not have/trigger 2nd action
This seems by design so I'm submitting a suggestion to add this feature.
Unlike all other Events in the Controller, Distance to Locked Target cannot trigger any second action placed.
I tried designing a simple system with both Defense and Offense blocks to make an early warning system that then turns into an engagement system.
Defense detects at 2,500, Event Controller detects at 1,000
Order of Events:
Defense Behavior is on by default,
enemy detected and locked on by Defense,
Alert Lights are triggered ON,
enemy gets in range,
Event Controller triggers and turns Offense Behavior ON with 1st action,
combat happens enemy dies,
Offense no longer detects enemy in range,
Event Controller should activate 2nd action and switch ON Defense Behavior auto switching Offense Behavior OFF,
Defense says no enemy nearby and turns OFF Alert Lights.
However it never turns Defense behavior back on due to not having a 2nd action
this is quickly replicated by using just lights
Lights ON in 1st slot, Off in 2nd
Have an enemy ship get in range and the light will turn on, exit however they will NOT turn off.
I feel like having the ability to trigger the 2nd action should be obvious as all other Events work that way and was quite confusing to find out this didn't.
Hello Engineer,
Currently, the Distance to Locked Target event only triggers when the locked target crosses the distance threshold—not just when it's within range. So, the event won’t fire upon locking the target if it’s already within that range; it needs to actually cross the threshold distance during gameplay.
Let us know if you need more clarification or have other questions!
Best Regards,
Keen Software House
Hello Engineer,
Currently, the Distance to Locked Target event only triggers when the locked target crosses the distance threshold—not just when it's within range. So, the event won’t fire upon locking the target if it’s already within that range; it needs to actually cross the threshold distance during gameplay.
Let us know if you need more clarification or have other questions!
Best Regards,
Keen Software House
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