Cockpit look around sensetivity is way too low
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My cockpit sensetivity when holding alt is way lower than outside cockpit sensetivity, i tried to verify files on steam, restart the game, restart my pc, delete cfg file, change my mouse dpi, but none of these solved the issue
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Hello!
Thank you for contacting us. Since this is a bug report, I'm moving your ticket to our support page, where our QA team will take care of you.
Kind Regards
Keen Software House
Free camera movement in a couple of different contexts is variable in unpleasant ways. alt-looking in third person on a ship, first-person on a ship, in third person on a character, and free camera or spaceman looking all feel different from each other in terms of sensitivity, acceleration, wobble, inertia, and targeting/centering. I think this is actually a design issue, not a bug.
Free camera movement in a couple of different contexts is variable in unpleasant ways. alt-looking in third person on a ship, first-person on a ship, in third person on a character, and free camera or spaceman looking all feel different from each other in terms of sensitivity, acceleration, wobble, inertia, and targeting/centering. I think this is actually a design issue, not a bug.
Hello Misha,
we have discussed this internally and while there might be some differences as you are mentioning, this is not a bug, but rather a feedback.
I will move this thread to the Feedback category of the forum.
Thank you for your understanding.
Kind Regards
Keen Software House
Hello Misha,
we have discussed this internally and while there might be some differences as you are mentioning, this is not a bug, but rather a feedback.
I will move this thread to the Feedback category of the forum.
Thank you for your understanding.
Kind Regards
Keen Software House
3rd person camera should not "interact" with other grids, only with voxels (get closer to not penetrate voxels).
3rd person camera should not "interact" with other grids, only with voxels (get closer to not penetrate voxels).
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