Some initial feedback

Kevin Carbonaro shared this feedback 9 days ago
Not Enough Votes

I am running the game on the following System and performance is very good. There are a couple of times (maybe once every 30 minutes) where the visuals jitter a bit for 1-2 seconds.

From the first time, launch time was incredibly short, just a few seconds. I played it for about half an hour yesterday to try it out and it already feels like it runs better than Space Engineers 1. Keep it up and looking forward for the next update :)

System Information

  • Gigabyte Gaming Laptop
  • Linux Mint 20.3 Cinnamon
  • CPU: i5-10500H CPU @ 2.50GHz × 6
  • RAM: 16Gb
  • Graphics:
    a) Intel Corporation UHD Graphics
    b) GeForce RTX 3060 Mobile / Max-Q

Replies (3)

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Just confirmed that the jitterring is happening usually when the game is saving every few minutes. This is common to SE1 during game saves.

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In SE, there may be some stuttering while autosaving, but I think most of the stuttering is happening every time the game is doing a garbage collection (GC).

It would be nice to see this algorithm use less resources, e.g. by making short delays between the object deletions on separate threads. Also, every time the GC is happening, it looks like textures on the objects that should not be deleted, are being deleted and replaced, which seems unnecessary.

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Are you using Proton or Lutris?

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Using latest Proton version on Steam and latest nVidia drivers.

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