Nodal interface for logic setup
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Space Engineers 2 will hopefully offer a new UI, as it is one of the worst weaknesses of its predecessor.
A nodal interface would create a much clearer and pleasant experience, especially for logic setup with no use of programming block.
Just take a look at Little Big Planet 2's UI when placing logic gates and connecting every system to make complex creations easily, making the whole experience very accessible and fun.
Scrolling through endless lists should be forbidden if you want the limit the suffering of the player (speaking from experience).
This should go hand in hand with the implementation of easy block renaming / identifier tool.
Best regards,
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This is my largest expectation of SE2 to do.
I don't know how examples you've given, but a scratch / simulink style interface letting us manually connect components to each other on a map would be an amazing qol.
Currently block renaming and finding isn't absolute disasaster (whips scrip makes renaming easy, and renamed blocks still react to their keywords), but scrolling is a doom, and being able to work with the system fast without using keyboard as main input would be a massive help. I hope this suggestions makes it through.
This is my largest expectation of SE2 to do.
I don't know how examples you've given, but a scratch / simulink style interface letting us manually connect components to each other on a map would be an amazing qol.
Currently block renaming and finding isn't absolute disasaster (whips scrip makes renaming easy, and renamed blocks still react to their keywords), but scrolling is a doom, and being able to work with the system fast without using keyboard as main input would be a massive help. I hope this suggestions makes it through.
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