yaw induces roll
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This is obviously more noticeable planet side...
I note that when yawing a ship it induces a roll, this is a consequence of matrix operations being non commutative
Depending on handedness of axes etc the usual order of rotations would be Yaw Pitch Roll, almost certainly not xyz or zyx.
happily other than fixing this issue correcting the order of rotational operations should have no other impact other that fixing the issue.
Hello, Engineer!
We're sorry to hear you're experiencing issues.
Could you please let us know the specific steps you're performing to observe this issue, as well as what ship you're using? Could you provide us a blueprint and a video of the issue?
Kind Regards
Keen Software House
Hello, Engineer!
We're sorry to hear you're experiencing issues.
Could you please let us know the specific steps you're performing to observe this issue, as well as what ship you're using? Could you provide us a blueprint and a video of the issue?
Kind Regards
Keen Software House
take any ship, with decent yaw and pitch ability
an additional test that can highlight this issue...
move the mouse around in a decent sized circle (ensure you keep the mouse pointed in the same direction don't twist your wrist) you should notice an unrequested roll induced easily noticeable after one or two circles... this is another symptom of the above issue.
take any ship, with decent yaw and pitch ability
an additional test that can highlight this issue...
move the mouse around in a decent sized circle (ensure you keep the mouse pointed in the same direction don't twist your wrist) you should notice an unrequested roll induced easily noticeable after one or two circles... this is another symptom of the above issue.
This has nothing to do with "down" and can be replicated in space
Please carefully review my suggestions for replicating the issue preferably by someone who understands the effects of the order of the multiplication of rotation matrices
This has nothing to do with "down" and can be replicated in space
Please carefully review my suggestions for replicating the issue preferably by someone who understands the effects of the order of the multiplication of rotation matrices
may also be gyro alignment, they do have a front/back, and if using code or override you will mixed results
may also be gyro alignment, they do have a front/back, and if using code or override you will mixed results
I have seen and fixed *exactly* the same issue in my own code
please see https://www.youtube.com/watch?v=aEsMIPPp6LI
I have seen and fixed *exactly* the same issue in my own code
please see https://www.youtube.com/watch?v=aEsMIPPp6LI
here is an example of a camera that can be in any orientation where pitch and yaw does not incorrectly induce a roll
https://www.youtube.com/watch?v=W26LzOsANYc
here is an example of a camera that can be in any orientation where pitch and yaw does not incorrectly induce a roll
https://www.youtube.com/watch?v=W26LzOsANYc
Hello, Engineer!
We've been unable to reproduce the issue you're describing either by keyboard(arrow) controls of yaw or via a gamepad. Could you please provide a video from an unmodded world using those controls and a blueprint you've been using?
Kind Regards
Keen Software House
Hello, Engineer!
We've been unable to reproduce the issue you're describing either by keyboard(arrow) controls of yaw or via a gamepad. Could you please provide a video from an unmodded world using those controls and a blueprint you've been using?
Kind Regards
Keen Software House
please see https://youtu.be/nmexe37jPJ8
no blue print, no mods, using suit only
if 3d rotations are correctly applied, using just yaw and pitch should NOT induce roll
as you can see by tracing around this square shape using pitch then yaw then pitch then yaw or either way round is actually incorrectly inducing roll
it is possible to correctly avoid this unrequested roll when using yaw and pitch - I know because I've implemented it myself in my own projects.
I am prepared to work in confidence with your programmers to resolve this issue, but it is dependent on the specifics of how you have implemented the matrix multiplications, there are a number of gotchas and I'd need to be in touch with someone who understands the specific technical implications of the maths
please see https://youtu.be/nmexe37jPJ8
no blue print, no mods, using suit only
if 3d rotations are correctly applied, using just yaw and pitch should NOT induce roll
as you can see by tracing around this square shape using pitch then yaw then pitch then yaw or either way round is actually incorrectly inducing roll
it is possible to correctly avoid this unrequested roll when using yaw and pitch - I know because I've implemented it myself in my own projects.
I am prepared to work in confidence with your programmers to resolve this issue, but it is dependent on the specifics of how you have implemented the matrix multiplications, there are a number of gotchas and I'd need to be in touch with someone who understands the specific technical implications of the maths
Hello, Engineer!
Thank you for the provided video, it's very comprehensive. We've discussed the issue you've described internally and it's been decided it's currently behaving as intended. Isolated pitch, roll and yaw controls are available via a keyboard or gamepad instead.
We will move your ticket to Feedback instead and if it gathers enough votes, it'll be passed to the design to be considered for implementation in future updates.
Kind Regards
Keen Software House
Hello, Engineer!
Thank you for the provided video, it's very comprehensive. We've discussed the issue you've described internally and it's been decided it's currently behaving as intended. Isolated pitch, roll and yaw controls are available via a keyboard or gamepad instead.
We will move your ticket to Feedback instead and if it gathers enough votes, it'll be passed to the design to be considered for implementation in future updates.
Kind Regards
Keen Software House
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