Turrets sleep in peace
Not Enough Votes
Good afternoon. I decided to write to you and describe a fairly old bug. I attach the safe of the world of mez mods in the archive.
The gist is this:
1 Create an empty world
2 Builds a platform and installs internal turrets, puts cartridges in each and turns off 'Move in standby mode' for everyone
3 We fly far away, 5 thousand km, exit the game
4 We go into the game, fly back and see that only 3 turrets are working, or several, the rest are sleeping. Turrets constantly fall asleep in the world, on NPC buildings, on the player's grids, and the 'Shoot once' function makes them work. And we’re not just talking about internal turrets, absolutely all turrets are covered. Thank you
*In the archive I enclose a saving of the world without mods.
*In the archive I enclose a saving of the world without mods.
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This bug is actually like 5 years old, keen is unable or unwilling to fix it. there was a workaround where you hat to push "shoot once" with an enemy in firing range, that resettet something and all turrets started working as expected again, for that one engagement. many people stopped playing because of this, i guess since the money is already earned theres no point for KEEN to put any effort in this. For me its actually game breaking.
This bug is actually like 5 years old, keen is unable or unwilling to fix it. there was a workaround where you hat to push "shoot once" with an enemy in firing range, that resettet something and all turrets started working as expected again, for that one engagement. many people stopped playing because of this, i guess since the money is already earned theres no point for KEEN to put any effort in this. For me its actually game breaking.
i`ll definitely think twice before buying from KEEN again
i`ll definitely think twice before buying from KEEN again
Hello Engineers,
Thank you for reaching out and sharing this issue with us.
After reviewing this with our team, we’ve confirmed that the turrets are behaving as designed. We understand, however, that this has raised some concerns within the community. To ensure your feedback is considered, we’ll move this thread to our Feedback section, where we regularly review player suggestions.
Thank you for your understanding and for helping us improve Space Engineers.
Kind regards,
Keen Software House: QA Department
Hello Engineers,
Thank you for reaching out and sharing this issue with us.
After reviewing this with our team, we’ve confirmed that the turrets are behaving as designed. We understand, however, that this has raised some concerns within the community. To ensure your feedback is considered, we’ll move this thread to our Feedback section, where we regularly review player suggestions.
Thank you for your understanding and for helping us improve Space Engineers.
Kind regards,
Keen Software House: QA Department
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