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Interior Turrets are Snipers
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Its entirely impossible to defeat an interior turret on foot. I took a break from the game for a few years, and come back to find that interior turrets are god mode defense systems that require you to be in a ship to defeat. I can't use a precision rifle to shoot them before they can oneshot me. How has this not been reported before? In fact there's even a mod out that fixes them back to their pre-update levels. Perhaps Keen should consider just reverting the turret and making it more balanced and not just a one shot death machine. Being sniped 600 meters away by an interior turret is ridiculous.
I would like to take this chance to suggest turret veterancy become a thing, with reduced accuracy until they rank up via kills.
I would like to take this chance to suggest turret veterancy become a thing, with reduced accuracy until they rank up via kills.
I would like to make a new comment here, since I can't edit my post to add in a way to balance this.
As I said in a comment thread, the way to balance this would be to make interior turrets more specialized. Reduce their automatic firing range to a maximum of 200 meters, as this would be just fine for interior base defenses. Have them fire more like a single bolt style weapon if they are going to do tremendous damage. Remove their ability to target large grids, rockets, meteors.
Give Gatling Guns a reduced accuracy against nearby targets, possibly by reducing their turn rates to make them less useful against nearby on foot targets while boosting their attack power against other grids a little more. They can still attack players, but their bullet accuracy is still pretty high for doing that and I'm not sure how you can fix that without making the Gatling worse. Perhaps if it could be told to spray its bullets more at closer range targets but I dunno.
Perhaps the Gatling wouldn't need any changes at all but I do know the interior turret does.
I would like to make a new comment here, since I can't edit my post to add in a way to balance this.
As I said in a comment thread, the way to balance this would be to make interior turrets more specialized. Reduce their automatic firing range to a maximum of 200 meters, as this would be just fine for interior base defenses. Have them fire more like a single bolt style weapon if they are going to do tremendous damage. Remove their ability to target large grids, rockets, meteors.
Give Gatling Guns a reduced accuracy against nearby targets, possibly by reducing their turn rates to make them less useful against nearby on foot targets while boosting their attack power against other grids a little more. They can still attack players, but their bullet accuracy is still pretty high for doing that and I'm not sure how you can fix that without making the Gatling worse. Perhaps if it could be told to spray its bullets more at closer range targets but I dunno.
Perhaps the Gatling wouldn't need any changes at all but I do know the interior turret does.
il ask the simple question why are Interior turrets so much better then a human with a rifle if they are shooting the same bullets? it really is mad how they will destroy you in an instant when the return fire you can give is barely scratching them in that same timeframe
il ask the simple question why are Interior turrets so much better then a human with a rifle if they are shooting the same bullets? it really is mad how they will destroy you in an instant when the return fire you can give is barely scratching them in that same timeframe
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