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More toolbar options for AI Offensive (Combat)

M P shared this feedback 7 months ago
Not Enough Votes

The AI Offensive has multiple options in the toolbar but is missing a couple major ones that would allow for more dynamic AI movements. Options that are already in the block but don't have anything in the toolbar to switch to those options. The request is simple. Make these options and maybe even allow us to cycle behaviors as well. The major request would be adding the Attack patterns options in the toolbar.

  • Attack patterns in toolbar

Making changes to the Attack Patterns are options, as seen in the images, but the Attack Patterns themselves aren't in the toolbar. You need to go into K menu in order to change things. If you add them into the toolbar, it would allow for more dynamic drone behavior. For example, if the drone is out of ammo it kamikazes. Drone is set for Hit and Run or Stay at Range with an event controller set up to switch to Intercept if the guns are destroyed or out of ammo.


  • Target Priority Cycle

At the moment, the toolbar has the ability to switch to Closest, Smallest, or Largest. The ability to cycle these options would be nice to have but not very necessary.


  • Threatening Subsystem Cycle

Like the target priority options, the subsystem portion has the toolbar option of Propulsion, Power, or Weapons but in the K menu you also have the option for Default. Again, the ability to cycle through these systems would be nice as well as adding Default as an option in the toolbar.

Replies (1)

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Would also be nice to be able to switch between basic and predictive interception via sensor or event controller. Would help custom missiles sice the basic option is better at avoiding ground and the other is better at hitting enemy.

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