Stone Prioritizes Survival Kit Over Refinery
This issue recently got marked as 'Not a Bug/Intended Behavior'. I can only assume the dev that did this doesn't actually play their own game, or they would realize what a pain in the ass this behavior is to anyone that plays survival mode.
The issue: When stone is placed into a conveyor system, it will prioritize falling into the survival kit's inventory, instead of a refinery.
This is a well-documented issue that has been persistent in your game since survival mode's release. There are multiple memes and bug reports that reference this behavior, yet this dev responded to a bug report that is 3 YEARS OLD, their response basically amounting to: "Actually, this is working as intended."
Thread in question: https://support.keenswh.com/spaceengineers/pc/topic/refineries-wont-pull-from-survival-kit
Another thread where someone describes the same issue, albeit less to the point: https://support.keenswh.com/spaceengineers/pc/topic/survival-kit-tested
If this is by design, this is moronic. It makes zero sense for stone to prioritize a survival kit over a refinery, much less a survival kit that doesn't have the ingot recipe queued. I understand this can be circumvented with a sorter. I shouldn't have to waste resources and space to work around your bad design. Please rethink your response to this issue and save everyone that plays survival mode the hassle.
Hello, Concerned Engineer,
thank you for reaching our forum with this.
However, it is indeed not broken from our POV, thus not a bug.
However, if you feel that it would be good to change this in any way or re-design this behavior, that is Feedback. I am moving this thread now to our Feedback section of this forum.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
Hello, Concerned Engineer,
thank you for reaching our forum with this.
However, it is indeed not broken from our POV, thus not a bug.
However, if you feel that it would be good to change this in any way or re-design this behavior, that is Feedback. I am moving this thread now to our Feedback section of this forum.
Thank you for your understanding.
Kind Regards
Keen Software House: QA Department
> I understand this can be circumvented with a sorter.
Some like it the way it is and a huge number don't particularly care but built their grids expecting it to behave as it does. You want to break all those people's grids because why exactly?
> I shouldn't have to waste resources and space
If you've decided to build a new one, what are you even talking about? You've got a full refinery and everything that goes with it. The infrastructure to build and operate that makes the resources and space you're so agitated about a rounding error.
If this is *very* early game, abandoning the small-grid kit and the already-built battery to power it is the real waste, why exactly are you not using the kit you started with? You're going to be building connectors anyway, right?
> I understand this can be circumvented with a sorter.
Some like it the way it is and a huge number don't particularly care but built their grids expecting it to behave as it does. You want to break all those people's grids because why exactly?
> I shouldn't have to waste resources and space
If you've decided to build a new one, what are you even talking about? You've got a full refinery and everything that goes with it. The infrastructure to build and operate that makes the resources and space you're so agitated about a rounding error.
If this is *very* early game, abandoning the small-grid kit and the already-built battery to power it is the real waste, why exactly are you not using the kit you started with? You're going to be building connectors anyway, right?
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