Lightning damage being on by default is a terrible new player experience
When new players begin to experience the joy of building in Space Engineers the last thing we need is for them to experience random explosions without any evidence as to the cause, which is precisely what lightning damage does, particularly when the grid that is damaged is out of line of sight.
For the longevity of Space Engineers we need an option to turn this off and for it to default to OFF for the Star System start.
A new player shouldn't have to resort to reddit to discover that they did nothing wrong, the timer simply ran out on their next lightning strike and that's ignoring how terrible it is from a game design perspective that lightning is on a timer UNTIL you get hit, rather than being random IF you get hit.
It's disheartening to see that the most popular post regarding having an option to disable lightning damage as a vanilla feature has been declined, so I'm choosing to raise this as a new ticket with added reasoning why this needs to change. Space Engineers needs to keep making it easier for new players to join our ranks, not chase them away with confusing, obscure and arguably cruel mechanics.
how is this already 'not enough votes'? it's barely been online for 11h?
how is this already 'not enough votes'? it's barely been online for 11h?
I disagree. I think it adds to the challenge. Weather can be disabled, as can lightning, specifically, with mods.
I disagree. I think it adds to the challenge. Weather can be disabled, as can lightning, specifically, with mods.
Lightning is the reason we disable weather entirely. I miss the rain, but other not worth it
Lightning is the reason we disable weather entirely. I miss the rain, but other not worth it
Lightning adds nothing to game difficulty - it's just an annoyance. It is essentially a mechanic to destroy/damage 1 random block/kill 1 random player after X number of ticks. And if it had been implemented as that, I don't think anyone would be in favour of it.
Lightning adds nothing to game difficulty - it's just an annoyance. It is essentially a mechanic to destroy/damage 1 random block/kill 1 random player after X number of ticks. And if it had been implemented as that, I don't think anyone would be in favour of it.
It is too destructive, I always use a mod to remove it to increase emersion.
It is too destructive, I always use a mod to remove it to increase emersion.
Lightning, like storms, is an interesting game-play mechanic that works best when very rare or as a key feature of a specific planet. When detrimental effects default to being common on "easy-mode" planets, they detract from the new-user experience; its better to easy them into the challenges by making them default to "off" and/or making them a feature for specific planets/game-modes.
A successful game sells "fun". For the majority of existing and new players, the default lightning setting makes the game less fun. From both marketing and game-design perspectives, changing the default setting is a good idea. From a programming perspective, changing the default setting is a 5 minute fix that makes no substantial code changes followed by 10 minutes of in-house testing.
This change makes sense for the health of the game and sequels. The player-base is telling you what they want; please don't ignore them.
Lightning, like storms, is an interesting game-play mechanic that works best when very rare or as a key feature of a specific planet. When detrimental effects default to being common on "easy-mode" planets, they detract from the new-user experience; its better to easy them into the challenges by making them default to "off" and/or making them a feature for specific planets/game-modes.
A successful game sells "fun". For the majority of existing and new players, the default lightning setting makes the game less fun. From both marketing and game-design perspectives, changing the default setting is a good idea. From a programming perspective, changing the default setting is a 5 minute fix that makes no substantial code changes followed by 10 minutes of in-house testing.
This change makes sense for the health of the game and sequels. The player-base is telling you what they want; please don't ignore them.
Eh, it's a toggle-able option that's easily dealth with IF someone doesn't like it that much. This game gets little enough attention vis a vis getting things fixed, I'd personally rather they spent their time on anything else on the feedback/bug topics list.
Eh, it's a toggle-able option that's easily dealth with IF someone doesn't like it that much. This game gets little enough attention vis a vis getting things fixed, I'd personally rather they spent their time on anything else on the feedback/bug topics list.
What would be a great thing is to gave a way to toggle the lightnings like the one we have for environnent
hostility.
What would be a great thing is to gave a way to toggle the lightnings like the one we have for environnent
hostility.
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