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[Modding] Please add generatorSeed to IMyVoxelMaps.CreateProceduralVoxelMap
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Would it please be possible to add int generatorSeed = 0 to the following methods:
IMyVoxelMaps.CreateProceduralVoxelMap(int seed, float radius, MatrixD matrix, int generatorSeed = 0);
MyGuiScreenDebugSpawnMenu.CreateProceduralAsteroidStorage(int seed, float radius, int generatorSeed = 0);
This would allow mod creators (and possibly also spawning asteroids with the F10 spawn menu) to create asteroids that aren't only nickel and ice, as reported multiple times in the last few years:
[Modding] Spawning procedural asteroids have only ice and nickel
Manually spawned procedural asteroids still only contain ice and nickel.
Manually Spawned Procedural Asteroids spawn only ice and nickel
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